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October 30th, 2006, 01:56 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Has anything really changed?
Arcing weapons? You don't often fight near black holes...
I did submit a fairly simple proposal for generalized submunitions, which would have allowed you to simulate area of effect, along with "cone of death" stuff, supply stealing shuttles going to the enemy and coming back, chain lightning type stuff and more.
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October 30th, 2006, 02:05 PM
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Private
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Join Date: Sep 2006
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Re: Has anything really changed?
Quote:
Suicide Junkie said:
Arcing weapons? You don't often fight near black holes...
I did submit a fairly simple proposal for generalized submunitions, which would have allowed you to simulate area of effect, along with "cone of death" stuff, supply stealing shuttles going to the enemy and coming back, chain lightning type stuff and more.
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I'm not sure what you meant about the black holes, unless there is some physics point I'm missing here. I don't think I made myself clear the first time, but I mean the chain-lightning weapons you refer to.
When you say 'submit a proposal', do you mean ask Aaran for it to be implemented? Or have you found a way to introduce them into a game? Please forgive my ignorance, I don't actually own the game yet.
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October 30th, 2006, 02:15 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Has anything really changed?
By damage types I mean things like "half to shields" "skips armor" and the like. But yeah, you could make a weapon type that only targets quantum and ion engines, leaving the other types alone.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 30th, 2006, 03:09 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Has anything really changed?
It was a suggestion to Aaron.
Basically, an addition to the damageTypes.txt file that specified additional weapons to spawn/fire when the original shot detonates. Plus formulae to determine what should be targetted and which direction the new weapons would travel in.
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October 30th, 2006, 04:15 PM
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Sergeant
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Join Date: Sep 2004
Location: Belgium
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Re: Has anything really changed?
I have another suggestion for Aaron, use XML in the next Space Empires, building 3rd party editors is going to be soooo much easier.
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