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October 30th, 2006, 03:46 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
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Thanked 29 Times in 13 Posts
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Re: Conceptual Balance (Discussion)
Quote:
Nerfix said:
Luck is quite random. Sometimes you can take Misfortune/Order with minimal harm, sometimes Plague will hit your capital, followed by Indy Knight Revolution.
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As others had said before, the benefits of Order/Misfortune far outweighs the one out of maybe twenty games it will actually hurt you.
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October 30th, 2006, 03:48 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: Conceptual Balance (Discussion)
I suppose so. I've had enough plague/flood/earthquake hits capital/Barbarian carpet bombardment to make me wary of Misfortune.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 30th, 2006, 03:51 PM
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Major
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Join Date: Jan 2006
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Re: Conceptual Balance (Discussion)
Quote:
Nerfix said:
I suppose so. I've had enough plague/flood/earthquake hits capital/Barbarian carpet bombardment to make me wary of Misfortune.
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With Order: 3, Misfortune: 2, unless you've had the worst of chances, you're exaggerating their effects by far.
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October 30th, 2006, 03:52 PM
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Lieutenant General
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Re: Conceptual Balance (Discussion)
So perhaps I have had bad luck with Misfortune. I don't like bad random crap happening, so I don't like Misfortune.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 30th, 2006, 03:55 PM
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Major
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Join Date: Jan 2006
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Re: Conceptual Balance (Discussion)
Quote:
Nerfix said:
So perhaps I have had bad luck with Misfortune. I don't like bad random crap happening, so I don't like Misfortune.
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That's fine if YOU don't take the scale. Personally I don't mind people who don't abuse the current Order/Misfortune imbalance. It makes it easier to beat them. What I do mind is misinformation being spread to newbier players. Luck is no means "too powerful". In fact, I'd not even say it's "powerful".
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October 30th, 2006, 04:48 PM
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Captain
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Join Date: Sep 2004
Location: France
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Re: Conceptual Balance (Discussion)
What about changing luck/misfortune scale to +8% events chance and order to -3% ? (don't remember if it was done in CB for dom2 or another mod I've tested, but it was a good idea anyway). Also the chances of good/bad events may be increased, ie +15% / luck scale.
So with order 3 / misf 3, you' have +15% of having events (with 95% of bad events it's not really attractive), and +33% with luck 3 / turmoil 3 with 95% of good events (instead of +0% / +30%, and 89% of the events being good/bad).
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October 30th, 2006, 05:09 PM
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Second Lieutenant
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Join Date: Sep 2004
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Re: Conceptual Balance (Discussion)
Quote:
What I do mind is misinformation being spread to newbier players.
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Heck, I mind people going off as if their personal play style were somehow divine writ and that other playing styles were somehow "wrong." Telling people about your play style and how it works when you use it is not "misinformation."
-Frank
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