.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old October 30th, 2006, 07:11 PM
MarkSheppard's Avatar

MarkSheppard MarkSheppard is offline
Lieutenant Colonel
 
Join Date: Jun 2005
Posts: 1,408
Thanks: 103
Thanked 641 Times in 427 Posts
MarkSheppard is on a distinguished road
Default Re: Can you \"add\" a new nation?

Hey don, kind of dumb question, but here goes:

If someone did the work involved in creating a new nation, like doing the OBAT, creating the leader name list, and rank list, plus the flag icon, and submitted it to you, would it be considered for inclusion in the next version of the game?
Reply With Quote
  #2  
Old October 31st, 2006, 02:10 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,988
Thanks: 482
Thanked 1,922 Times in 1,250 Posts
Mobhack is on a distinguished road
Default Re: Can you \"add\" a new nation?

You have described about 1/4 or 1/3 of the work involved in the addition of a new nation. (Assuming the OOB is solid, and fits in with the existing OOB "standards" etc). You have only done the data, there is programming to be done. This is a game, so the data is supporting but not primary, unlike a database aplication to track widgets or whatever.

One then has to do a pick list (which may need to vary with opponent), for 1950-2020, which is decidedly non-trivial.

One then has to ascertain the national batlocs, may require new ones etc, again you then need to decide what happens when particular dates, opponents etc come into play.

Then the internal data structures for air control, counter battery, leader quality, troop quality etc need doing.

Then it all has to be hooked up to UI code for battle generator, scenario editor etc.

Oh - and I am assuming there are no new SHP files for the absolutely vital "Whoflungdung Mk32" rotary muck-spreader and suchlike that the new nation needs for "fidelity" . That might need new SHP files (and there is only limited space, if any, for new flags in the existing UI SHP files).

Then, there is the slight problem that the UI flag space is 100% used, and we no intention to rewrite the battle generator (and several other UI pages) to support multiple pages.

Therefore, unless there is a really, truly, compelling reason to include any new nation - it will not be happening.

Cheers
Andy
Reply With Quote
  #3  
Old November 1st, 2006, 08:50 AM
MarkSheppard's Avatar

MarkSheppard MarkSheppard is offline
Lieutenant Colonel
 
Join Date: Jun 2005
Posts: 1,408
Thanks: 103
Thanked 641 Times in 427 Posts
MarkSheppard is on a distinguished road
Default Re: Can you \"add\" a new nation?

Damn. Oh well, thanks for the great reply.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:14 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.