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October 30th, 2006, 08:12 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Has anything really changed?
Is it really limited to 255 systems again? 
Please tell me this is just the limit for the demo version.
Where is the true feature list with the correct values BTW? The SF page can not be right:
Large Galaxy: 100 solar systems with 15 planets each.
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October 30th, 2006, 10:07 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Has anything really changed?
Yes, it is. However the systems are twice the size of the SE4 systems.
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November 1st, 2006, 05:07 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Has anything really changed?
Aye, good. GalCiv II has the same limit of 256 systems, I did not know that before... no problem.
I just like the kind of infinite game, things like Proportions for SEIV. A mod like this would be something I'd crave for.
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November 1st, 2006, 12:46 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
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Re: Has anything really changed?
Actually its not a 255 system limit in SEV, it may say that in the data file but I know people have made SEV maps that are easily over 255 systems. Since SEV is just an enhanced Starfury engine this makes sense because Starfury you could have like 300-400 systems. The random map generator in SEV however might not like a number higher than 255 so you might have to add new systems by hand.
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November 1st, 2006, 05:48 PM
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Colonel
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Re: Has anything really changed?
I was one of those who was disappointed, that the maximum system number was not higher than 255.
But as I see how the game performs on my Athlon 64 3400+ computer, I think my hardware is much more the limitation. The turn processing time of a game with 255 systems at stardate 2430.0 might be just too long. It reminds of of SE IV on my old P II 233MHz computer.
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November 1st, 2006, 05:58 PM
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Corporal
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Join Date: Apr 2006
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Re: Has anything really changed?
I modded in a game of 250 systems. I had to keep maximizing the system view to see the different systems since everything was so compact the systems kind of squished together.
But with that many systems, the End of Turn Processing bug inevitably came up.
I was hoping for more than 255 systems too, but after playing about 100 turns in a 250 system game, I'm pretty sure now that say, a 500 system game would be... unwieldy. I think you'd have to give over large portions of your empire to ministers and give up a lot of micromanagment.
I'd be happy if I could get 250 systems in a game. That would be pretty epic...
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November 1st, 2006, 06:08 PM
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Colonel
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Re: Has anything really changed?
I have a turn based test game with 203 systems run on minister control till 2402.5 without problems. When did your End of Turn Processing bug show up?
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November 1st, 2006, 06:24 PM
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Corporal
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Join Date: Mar 2006
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Re: Has anything really changed?
I can say for sure that the 255 limit does not exist. I changed the settings.txt to max out at 300 and used 300 for both ends of the range on a large quad. Not sure what the real upper limit for max systems is.
Takes the game forever and a day to generate the map and do player placement, though.
I think 300 systems would turn into a micro-managment nightmare!
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