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October 31st, 2006, 02:23 PM
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Private
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Join Date: May 2001
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Re: SE 5 Editor
This editor will be of great help!!
I've always hated mucking with the text files.
I installed v1.0 (using all defaults) but get the following when I fire up the Editor:
"The application failed to initialize properly...."
Do I need to be in a specific folder when I execute the install procedure?
Did I do something wrong.
Please help.
Also, any chance you'll do something similar for the SEV map files?
Is there any way to include specifications for moons on SEV planets?
I really miss having moons in SEV
Thanx,
skigrinder
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October 31st, 2006, 02:40 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
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Re: SE 5 Editor
Devnull for the editors you need to have it show the iamge that is selected for the component or ship or whatever is being edited.
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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October 31st, 2006, 03:30 PM
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Sergeant
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Re: SE 5 Editor
Quote:
Combat Wombat said:
Devnull for the editors you need to have it show the iamge that is selected for the component or ship or whatever is being edited.
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Umm..it does, I thought?
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October 31st, 2006, 04:23 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
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Re: SE 5 Editor
Quote:
Devnullicus said:
Quote:
Combat Wombat said:
Devnull for the editors you need to have it show the iamge that is selected for the component or ship or whatever is being edited.
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Umm..it does, I thought?
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rofl I missed the box in the upper right corner of the first picture  just ignore me
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

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October 31st, 2006, 03:33 PM
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Sergeant
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Join Date: Feb 2001
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Re: SE 5 Editor
Quote:
skigrinder said:
I installed v1.0 (using all defaults) but get the following when I fire up the Editor:
"The application failed to initialize properly...."
Do I need to be in a specific folder when I execute the install procedure?
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Nope, the installer should set the appropriate registry settings so that when the editor starts up, it knows where to find its data files.
What version of Windows are you using? Do you have the .NET framework 1.1 or greater installed?
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October 31st, 2006, 04:01 PM
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Private
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Join Date: May 2001
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Re: SE 5 Editor
Any way to make the editor work without .NET?
I'm running XP SP2 and have Visual Studio 6.0 installed and don't want to install .NET for fear of messing up a development environment that is critical for an app that I support.
Any ideas?
Am I being paranoid about not installing .NET?
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October 31st, 2006, 04:03 PM
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Sergeant
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Re: SE 5 Editor
Nope, it's written in C# and requires .NET. Sorry.
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October 31st, 2006, 04:06 PM
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Corporal
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Re: SE 5 Editor
When using the facility editor, it does list as variable only [%Amount1%] [%Amount2%] and [%level%].
Would it be possible to add more (there must be more, like the tonnage or structure of the facility isn't it ?)
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October 31st, 2006, 04:24 PM
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Sergeant
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Re: SE 5 Editor
Quote:
Elsemeravin said:
When using the facility editor, it does list as variable only [%Amount1%] [%Amount2%] and [%level%].
Would it be possible to add more (there must be more, like the tonnage or structure of the facility isn't it ?)
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The known variables are not fully fleshed out yet, honestly. For the initial release, I only allowed the variables that were actually used in facilties.txt already. However, if you just type in the variable names you want, it should recognize them as variables.
Also, if you want to get really ambitious, you can add them to the formula wizard's list of possible variables by editing the SE5Editor/Data/consts.txt file and adding any new variable names you want by adding more "ReplacementStringFacility" entries. Do this at your own risk, however, as it will likely get overwritten when I come out with the next version of the editor.
If you have specific variables that make sense for me to add permanently, let me know and I can add them to the list for my next release.
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November 1st, 2006, 09:02 PM
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Sergeant
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Re: SE 5 Editor
OK, I'm doing the final steps for the next release of the editor, but I'm thinking that the main page looks awfully..blank.
I'd like to use some snazzy artwork for the main page, but I don't want to use any of the SE V artwork (worried about permission issues) and I have no skill at creating artwork.
Does anyone feel like creating an image I could use for the editor? I'd prefer an image around 800x600, if possible, though any size of 640x480 or greater will do. I would, of course, give full kudos in the credits, readme, etc.
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