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October 31st, 2006, 03:07 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Image Mod for SE5 Discussion Thread
I don't think that is a good idea; we should start from a clean slate to ensure that everything is of high quality (particularly the larger images SE5 requires). Just upsizing SE4 images is going to look bad, as will using smallish 128x128 images in a 512x512 slot.
And yes, the name "image mod" does need to go. "Image pack" is not generic enough though, and precludes sounds.
Also, we still need to hash out the creative commons style license for submissions...
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October 31st, 2006, 03:24 PM
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Private
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Re: Image Mod for SE5 Discussion Thread
I agree with Fyron - the higher quality of submissions means better-looking mods across the board.
Maybe we could package the images/sounds/models with stuff like devnull's editor and call it the "SEV mod kit"?
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October 31st, 2006, 03:33 PM
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National Security Advisor
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Re: Image Mod for SE5 Discussion Thread
I thought we excluded sound as part of the Image Pack ("Media Pack") in discussion at SE.net because it was unlikely that the sounds would be original and non-copyrighted?
Models / Shipsets could form a "Shipset Pack" subcategory in the new pack. In fact, it is relatively easy to modify the exist race ships/models for neo-standard purposes - which could form the foundation of the pack.
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October 31st, 2006, 03:42 PM
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Sergeant
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Re: Image Mod for SE5 Discussion Thread
What about "Community Bonus Pack"? It's used in lots of game communities to describe general packages that are often compilations of lots of non-mod community-developed stuff, like maps, sounds, textures, etc. which is more or less what we're doing here, but our purpose is a little more specific. I suppose this is a kind of "expansion pack for modders"?
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October 31st, 2006, 04:08 PM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: Image Mod for SE5 Discussion Thread
Ok original post has been updated all discussion after this post should reflect the new post. Sorry about this but there was alot of feedback that needed to be addressed so we can do this thing properly.
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October 31st, 2006, 04:54 PM
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Corporal
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Re: Image Mod for SE5 Discussion Thread
I wanted to work on some planet textures, but something I am doing is causing se5 (demos) to crash... especially when choosing the system in the minimap or directly via the planet list.
sample image included:
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November 14th, 2006, 02:52 AM
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Shrapnel Fanatic
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Re: Image Mod for SE5 Discussion Thread
We should probably include a requirement to use a unique prefix for your set for the image types that can have arbitrary names. Planet type pictures spring to mind. This way, we don't need to worry about numbers for them, or overlapping names.
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