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  #1  
Old November 1st, 2006, 07:05 AM
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Endoperez Endoperez is offline
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Default Re: A method of extracting perfect sprites

In windowed mode, the image shown when viewing the details of the unit is in the default resolution, and PrintScr copies the sprite as-is.

I have a black map I use for extracting sprites. Well, I haven't extracted any in a long time, but I just tested and this still works fine. In the Video settings, I put Opacity down to 0 and Filtering off. Then I just zoom to the black map and open the unit details window. so that the unit sprite is against black background. You can only get the first sprite this way, not the attack sprite.

If this wasn't clear enough, I can update my old extraction guide for Dom3. Example JPG, which is BIG for a JPG, attached.

Last edited by Endoperez; August 13th, 2008 at 11:34 AM..
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Old November 1st, 2006, 08:43 AM
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Default Re: A method of extracting perfect sprites

The image shown when viewing the details of the unit is actually enlarged by about 25%. For example, look at the topmost row of pixels of the lizard's tail in the image attached - the whole row exhibits what I meant by 'stretched pixels'. If you use that picture as a sprite and view the details in the game, you'll find that it will be 25% larger than the normal chariot.
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Old November 1st, 2006, 08:47 AM
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Default Re: A method of extracting perfect sprites

Really? I'll have to test that. This method worked in DomII, and in the few tests I did I didn't notice any streched pixels.



EDIT: You are right. I quess the commander icons MIGHT be resized to the correct size, but getting EXACT graphics will be harder.
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