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  #1  
Old November 1st, 2006, 05:51 PM

FrankTrollman FrankTrollman is offline
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Default Re: New Mod: Angelic Crusade

Well, balance on this thing is completely insane, but you knew that. I honestly have no idea why their leaders are so extremely close to free, that's just weird.

Anyway, one cannot help but notice that the unit graphics are consistently about 25%-50% larger than other units in the game of the same size. It ends up looking like the perspective is off in battles.

-Frank
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  #2  
Old November 1st, 2006, 06:39 PM
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Default Re: New Mod: Angelic Crusade

What do you mean close to free? One of the mages is 155 the other is 200 and they've got very little magic. Compare Power Heavenly Avatar with 2 Astral 2 Holy for 155gp 49res to Abysian Warlock with 1 Astral 2 Blood 1 Random for 140gp 1res.

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Anyway, one cannot help but notice that the unit graphics are consistently about 25%-50% larger than other units in the game of the same size. It ends up looking like the perspective is off in battles.
Surly the units are not that big. This one is a tall human.
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  #3  
Old November 1st, 2006, 06:42 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: New Mod: Angelic Crusade

So far I think your mods are fantastic for creating interesting scenarios. You could go two different directions. Trying to make them balance as a nation for regular play, or continue along the line of making them an interesting scenario mod.

Once I get the random map generator going full tilt then you can start watching my site for an interesting map to pop up.
http://game.dom3minions.com/maps/
http://www.dom3minions.com/RandomMaps/X/00_index.jpg
http://www.dom2minions.com/~dominion...andomMaps.html

Then you could select the starting point. Like maybe a large multi-province island. Set the magic sites, local populations, alliances with other AIs, storyline of the map, the pretender and scales and magics, etc.
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  #4  
Old November 1st, 2006, 06:55 PM

FrankTrollman FrankTrollman is offline
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Default Re: New Mod: Angelic Crusade

Quote:

Surly the units are not that big. This one is a tall human.
No. They are totally huge. Militia seriously come up to these guys' armpits.

-Frank
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  #5  
Old November 1st, 2006, 09:47 PM
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Singularity24601 Singularity24601 is offline
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Default Re: New Mod: Angelic Crusade

Quote:
FrankTrollman said:
Quote:

Surly the units are not that big. This one is a tall human.
No. They are totally huge. Militia seriously come up to these guys' armpits.

-Frank
It is difficult to generate graphics of the correct size. Taking a screenshot of the unit information window results in a unit 25% larger than normal (see the "A method of extracting perfect sprites" for more information and one solution).
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  #6  
Old November 1st, 2006, 10:38 PM
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Default Re: New Mod: Angelic Crusade

If I need to compare I use one of the sprites from the Oceania mod. I made them bigger because I felt that making them smaller will make them ugly. Although now that I have done it I quite like them this, smaller, way. I never use a screenshot to get the sprites. Gotten this way they are a mess and too much work to clean up.
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  #7  
Old November 2nd, 2006, 02:41 AM
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Default Re: New Mod: Angelic Crusade

Oups, forgot to make Golem a #magicbeing. Uploaded.
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  #8  
Old November 2nd, 2006, 07:23 AM
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Default Re: New Mod: Angelic Crusade

Made the Demiurge's sprite smaller. He was just too big.

Did anyone get any Seraphs as their heroes? (not Cherubim) I havent seen any in my game.
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  #9  
Old November 1st, 2006, 07:00 PM
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Default Re: New Mod: Angelic Crusade

Gandalf I'm not much of a Dungeon Master. You seem to have a vision about cool scenario settings, so you will probably do it much better than I ever could . I'm making those mods to create challenging opponents in SP and also as experiments of "what if".
Like, this mod is "what if the whole nation was sacred".

Quote:
Militia seriously come up to these guys' armpits
Militia sprite probably hasnt changed since Dom 1. They are still at 32x32.

BTW, if you mean that the Warrior Priest has too high a leadership for his price then you are right he should be at 40 instead of 80. But when I copystats inquisitor on him the 40 leadership jumped to 120. 80 is the best I can do unless this bug is fixed.
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  #10  
Old November 1st, 2006, 07:08 PM
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zepath zepath is offline
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Default Re: New Mod: Angelic Crusade

Regarding the height issue, I keep my human sprites at 31 or 32 pixels in height max. They only get taller if the art for their equipment necessitates. Seems to come out rather well.

Anyway, downloading this puppy tonight to check out tomorrow.
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