.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old November 2nd, 2006, 10:32 AM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: Scripting armies/squads

Quote:
Jack_Trowell said:
What i didn't know yet is this :
Do units on "guard commander" fire their bows/xbows if commander is on 'hold' and no ennemy is in melee yet ?
Sadly, no!

And units set to "bodyguard" do not count as un-routed units for general routing purposes ...
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
  #2  
Old November 2nd, 2006, 10:55 AM

calmon calmon is offline
First Lieutenant
 
Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
calmon is on a distinguished road
Default Re: Scripting armies/squads

The main problem is, that if you make tactical combat more complex the AI will lose on the battlefields more and more. Look at the traditionals like Master of Magic and Master of Orion 2. With some experience You could win battles with only a fraction of the enemy units. Just because you use retreat tactics or equal thing. Galactic Civ 2 refuses any tactical combat because of that.

And the combat AI isn't only in single player games important. MP Independence are anyway already in a bad position.

You can't make a tactical AI as good like a good human player. This advantage raises with the complexity of combat options!
Reply With Quote
  #3  
Old November 2nd, 2006, 12:24 PM
Jack_Trowell's Avatar

Jack_Trowell Jack_Trowell is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
Thanked 21 Times in 13 Posts
Jack_Trowell is on a distinguished road
Default Re: Scripting armies/squads

Quote:
Arralen said:
Quote:
Jack_Trowell said:
What i didn't know yet is this :
Do units on "guard commander" fire their bows/xbows if commander is on 'hold' and no ennemy is in melee yet ?
Sadly, no!
Argh, I was hoping they could !

Quote:

And units set to "bodyguard" do not count as un-routed units for general routing purposes ...

... and now I remind why I didn't use this tactic in dom2.

When they said that routing and morale had been redone, I was thinking this was changed ...
__________________
Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
--
Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:41 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.