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  #1  
Old November 2nd, 2006, 03:08 PM
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Default Re: Nations that seem strong/weak

Since when Abysia is considered weak? O_o
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  #2  
Old November 2nd, 2006, 03:13 PM
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Default Re: Nations that seem strong/weak

My guess would be since old age became a problem. In Dom2 anyway Abysia wasn't thought of as weak last I remember.
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Old November 2nd, 2006, 03:16 PM

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Default Re: Nations that seem strong/weak

Yeah Aby was quite strong in dom2. Good battle magic, good summoning, decent national troops (after CB).
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Old November 2nd, 2006, 03:19 PM
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Default Re: Nations that seem strong/weak

Quote:
Ironhawk said:
decent national troops (after CB).
Are you saying Abysian troops were poor before? How's that?
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Old November 2nd, 2006, 03:48 PM
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Default Re: Nations that seem strong/weak

Try an Earth-9 bless and beeline to rejuvinate (or the age-stopping boots), and then tell me how weak Abysia is
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Old November 2nd, 2006, 04:03 PM
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Default Re: Nations that seem strong/weak

There are winning strategies for everyone, thats the joy of this game. But if you are talking small map fast games, I would have to do some thinking on an abysian strategy. Maybe a strong dominion push to make use of their heat scale?
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Old November 2nd, 2006, 05:09 PM
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Default Re: Nations that seem strong/weak

My observations so far on:-

MA Man - This nation is powerful and very easy to play, especially early on. Mass Longbows with a small shield of infantary/cavalry in front of them slices through indie 5 provinces like butter. I often take 0 losses, many times the indie army has routed before its reached my lines, the rain of longbow arrows take a huge toll on any retreating army. Back this up with a awake combat pretender and u will be number 1 for provinces. Add in all the stealth units, powerful air/nature summons, lightning bolts, wind guide etc, etc... u will be a serious power early/mid game. Take good scales to get the most out of yr large empire.

The weaknesses r lack of fire/death/astral/earth magic, which could seriously dent yr endgame.

I would say its overall balanced and a good nation for a beginner to play, just concentrate on yr strengths.

This is based on 2 MP games with MA Man. (turn 16, turn 10).
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Old November 2nd, 2006, 04:56 PM
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Default Re: Nations that seem strong/weak

Quote:
Agrajag said:
Try an Earth-9 bless and beeline to rejuvinate (or the age-stopping boots), and then tell me how weak Abysia is
Most nations don't really have to spend blood slaves that are only huntable with a capital only mage to keep their other capital only mages from dying of old age. Especially not a nation that's supposed to be able to take heat 3 death 3 with little to no downside to offset their use of easily counterable fire magic.
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Old November 2nd, 2006, 05:02 PM

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Default Re: Nations that seem strong/weak

Quote:
Graeme Dice said:


Most nations don't really have to spend blood slaves that are only huntable with a capital only mage to keep their other capital only mages from dying of old age. Especially not a nation that's supposed to be able to take heat 3 death 3 with little to no downside to offset their use of easily counterable fire magic.
Blood hunting turns up lots of slaves very quickly and the boots are cheap. Besides, Abysia is a blood nation so it's not like they aren't going to have some blood hunters anyway.
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Old November 2nd, 2006, 03:17 PM
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Default Re: Nations that seem strong/weak

Quote:
Nerfix said:
Since when Abysia is considered weak? O_o
The aging feature hits Abysia harder than most nations.
At least one unit is bugged where precision was incorrectly switched with encumbrance. {ouch}
Most if not all troops have movement of one, which is noticeable for the larger maps.

I haven't played all the nations to actually call them weak, but those are the disadvantages I noticed.
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