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  #1  
Old November 3rd, 2006, 12:42 AM

dirtywick dirtywick is offline
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Default Re: Nations that seem strong/weak

Quote:
FrankTrollman said:
Quote:


Well then I can't explain why I average more than you do.
Isn't Blood Slave prodution tied to Magic Site Frequency? The progress report claimed that was going to be the case.

-Frank
I have no idea. I usually play defaults and bump indy up to 7.

Of course, that'd make sense.
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Old November 3rd, 2006, 03:54 AM
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Teraswaerto Teraswaerto is offline
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Default Re: Nations that seem strong/weak

I think you might want to compare Abysia's troops to those available to other nations. Abysia pays double price for units that are immune to fire and radiate heat.

The heat radiation can make a big difference in longer fights, especially in hot lands. High encumbrance units will collapse in a few turns of fighting. Abysian units may still be overpriced though...
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Old November 3rd, 2006, 11:39 PM
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Default Re: Nations that seem strong/weak

Which brings up an important tactic. For Abysia, its important to keep track of where your domain has extended. And if you are fighting inside the reach of your domain then consider positioning your units to the far backside of the field (the far left of the positioning box) and have them wait there for the enemy to charge to you. The more armored and equipped that the enemy is, the more good this should do for you.
(this is an untested theory)
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