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November 17th, 2001, 03:56 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Thanked 4 Times in 4 Posts
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Re: question for ai modders
You've got the 6-SpaceYard Starbase:
12,000 KT of ship building power per turn. Millions of fighters, or baseships every turn.
And the 25 movement point baseship.
But what else?
Aside from engines & spaceyards, I can't think of anything that would be useful.
Giving a neutral race some modded ultra-special racial tech would be good though. Keep 'em valuable throughout the game as a trading partner.
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November 17th, 2001, 01:17 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
Posts: 2,961
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Re: question for ai modders
resupply ships with a dozzen resupply pods?
can they also make ships that violate the size restrictions?
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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November 17th, 2001, 09:39 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Re: question for ai modders
quote: of course, the first player will always get the cookie unless diplomacy sequence is randomized like combat sequence should have been.
Why would diplomacy need to be randomized? I don't understand how player order could affect it.
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Cap'n Q
My first SE IV mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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November 19th, 2001, 05:37 PM
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Corporal
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Join Date: Nov 2000
Posts: 124
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Re: question for ai modders
Well, if there is only one super shipyard to be traded on any given turn and diplomacy is by player order, player 1 could get it every time just by being in line. You almost need an auction feature where the neutral will trade to the highest bidder.
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November 19th, 2001, 06:12 PM
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Corporal
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Join Date: Dec 2000
Location: Sherman, TX, USA
Posts: 122
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Re: question for ai modders
The AI builds according to the spaces per 1. I use the external missile mod for components, but felt only 1 could be justified per ship, so I added the only 1 per vehicle restrictiion - worked good for human players, but found AI still building multiples. For external missiles I gave it a weapons type of 52, put it as the secondary weapon and then changed the spaces per 1 to 10000. The AI will only build 1. If I change the spaces per 1 to 100, the AI will build many and violate the one per vehicle restriction. Anything that is controled by spaces per 1, I think the AI can violate the only 1 per vehicle restriction - like maybe the extra movement components. Engines are controlled differently and I do not think the AI can violate the limits.
As a secondary weapon, I put the external mount missiles on most all AI vehicles. It gives most ships at least one chance to do a lot of damage before dying.
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