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November 21st, 2001, 04:49 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Devnull Mod is back!
I am getting some interesting results from the design creation minister. If the design calls for extra supplies, engines will be added instead. I have 15-engines-hyperfast-scouts flying around now  . Of course they are illegal, but since the minister created them they will be built and used by the AI.
Rollo
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November 21st, 2001, 05:07 PM
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National Security Advisor
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Re: Devnull Mod is back!
quote: Originally posted by Rollo:
I am getting some interesting results from the design creation minister. If the design calls for extra supplies, engines will be added instead. I have 15-engines-hyperfast-scouts flying around now . Of course they are illegal, but since the minister created them they will be built and used by the AI.
Rollo
Are you talking about all the Devnull races, or just your vikings? I am going to have to do some tweaking with all the ai's if I can figure it out. I am a total rook when it comes to the AI files, so hopefully I don't break something else when I fix a problem.
Geo
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November 21st, 2001, 06:23 PM
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Brigadier General
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Re: Devnull Mod is back!
I was talking about the Vikings. However, this is not race specific. Other races build things like 7 engine colonizers as well. I *think* this has to do with the order of the components in the data/components.txt file. I am pretty sure either S_J or Phoenix-D will have a better answer (and solution) to that.
Rollo
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November 21st, 2001, 07:03 PM
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National Security Advisor
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Re: Devnull Mod is back!
If the engines provide more supply storage than the supply components, they'll put engines in instead.
EDIT: yup. The high level Devnull engines give more supply than any supply component, especially with the bug listed below.
Also, I found a bug in the supply components. Supply storage I, for example, SAYS it gives 500 supply, but it's actually set to give 250..and ion engine I gives 500, so it'll be used instead of the supply storage component. It's the same for all the storage components- they give much less than they say they do, and so the engines provide more supply.
Phoenix-D
[This message has been edited by Phoenix-D (edited 21 November 2001).]
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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November 21st, 2001, 07:15 PM
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National Security Advisor
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Re: Devnull Mod is back!
Cool, I'll have to fix that. I hope I haven't bitten off more than I can chew here.
Geo
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November 21st, 2001, 07:31 PM
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Sergeant
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Re: Devnull Mod is back!
Good idea on the update! I've actually been carrying ideas from this mod from Version to Version since way back in Derek's initial mod, using it as a 'base' model to incorporate other mods into.
One of the things I'd advocate changing back would be some of the small weapon (i.e., fighter) damages...it seems like they're just minor annoyances as opposed to a real threat with the decreased damage potential. Or is this just me?
zen
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November 21st, 2001, 08:28 PM
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Colonel
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Re: Devnull Mod is back!
YEA!!!!!!! I Love this mod! I wish I was able to help on it but I'm Compuiter Illerit
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mottlee@gte.net
"Kill em all let God sort em out"
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