Re: Mobile Ranged Unit Improvement
I can see how the skirmish AI might be a trick to code, but I think the simple idea of disallowing "dedicated" ranged units such as archers and crossbow the ability to move and fire couldn't have been that difficult while Doms 3 was in early development. If nothing else, that alone would give mounted archers a minor unique advantage. Like I said, even if it can't be patched, I hope it's considered for future versions.
@Wauthan
I like your idea. I'm tempted to give all archers and crossbowmen an AP of 1. Of course, this means that once routed, they will all die, which isn't fun either.
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