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Old November 4th, 2006, 08:27 PM

FrankTrollman FrankTrollman is offline
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Default Re: Bugs in the new patch

I think you may be looking at things working as intended. When a character wears no pants and a big helmet, their reported protectin is much lower than the helmet alone and higher than the pants alone. If a character wears pants and no helmet, you see displayed n average number between the pants and the helm.

I you right click on the protection value, you'll see a breakdwn of helmet and chest protection.

Furthermore, if a creature has a natural protection and wears armors (pants or helm), the values add only partially. That is, the total protection on the face will be the highest of the natural protection and the helm, plus half of the lower value. That's entirely intentional, and it's there to keep Iron Skin + Full Helm from equalling 40 protection.

That being said, protection shows a marked lack off willingness to exceed 27 - I think things are getting halved again aound that point. That's probably also intentional, but it does make Super Combatant Cyclops cry.

-Frank
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