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December 3rd, 2001, 10:42 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: ATTN: All players for "P&N on PBW, take 2"
Now aren't you glad he's not playing!! He probably knows every trick there is to this mod!!!
And about that new Version, SJ, what exactly did you change? For instance, if you just changed data files, then all I need to do is update the data folder and I won't need to change all the other folders, is that right?
As to a startup deadline... well, there isn't one, really. I'd like to get started by January, though.
[ 03 December 2001: Message edited by: dumbluck ]
[ 03 December 2001: Message edited by: dumbluck ]
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December 3rd, 2001, 08:28 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: ATTN: All players for "P&N on PBW, take 2"
Yes. Components.txt in particular, but do the whole data folder just to be safe.
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December 22nd, 2001, 02:15 AM
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Lieutenant Colonel
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Re: ATTN: All players for "P&N on PBW, take 2"
Ok. This is your very Last chance to join up. Game starts as soon as all emp files are in, or early january, whichever comes first!
edit:there have been a few recent changes (a new map, for one), so check it out!
[ 21 December 2001: Message edited by: dumbluck ]
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December 29th, 2001, 11:28 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: ATTN: All players for "P&N on PBW, take 2"
P&N v2.4d has been uploaded to PBW. All .EMP files remain valid.
P&N V2.4d
- Edit: Toned down the abilities of the Temporal+Psychic combat sensor: now 15KT, and +85% max.
- Edit: Rewrote component mount descriptions for accuracy.
- Edit: Adjusted stationary vehicle mounts for increased range.
- Edit: Black hole weapons now do armor-skipping rather than Quad2Shields
- Edit: Rewrote descriptions of BlackHole SM devices.
- Edit: Mini-shield III fixed, and now provides regeneration ability
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December 30th, 2001, 12:47 PM
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Lieutenant Colonel
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Re: ATTN: All players for "P&N on PBW, take 2"
Question:
Did you put the multiple shipyards in, or is that dependant on Gold Version code changes?
And speaking of the multiple shipyards, did you put in temporal Versions of them?
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January 20th, 2002, 10:18 AM
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Lieutenant Colonel
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Re: ATTN: All players for "P&N on PBW, take 2"
Ok, to all you aspiring Pirates in my game.... Well, ok, to all of you in my game, not just the pirates.  I was reading thru a message SJ sent me a while back, and I realized that I never made sure that we don't have any dual races out there. I'm sure you all know this, but just to make sure... There are three mutually exclusive racial traits that everyone is required to choose one from: Pirates, Nomads, and Normal. Everyone most choose one and ONLY one of those traits when creating their .emp files. If you messed up and took more or less than one, it's not the end of the world. But you will have to make a new emp file and send it to me. If you don't have my email addy, post here and I will send it to you in a private message.
Ok, any questions?
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January 20th, 2002, 07:05 PM
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Shrapnel Fanatic
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Re: ATTN: All players for "P&N on PBW, take 2"
I haven't put the multiple spaceyards in yet.
Though I have been working on P&N v2.5, with JimBob's grav manip racial tech, and some SM tweaks.
If you guys want to help test it, we could probably get it debugged by the time PBW comes back up...
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