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  #1  
Old November 5th, 2006, 06:00 PM
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Agrajag Agrajag is offline
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Default Re: Carrion Woods?

Quote:
Tyrant said:
...they are also viscous and numerous...
Hilarious typo of the year
Though actually, wading through all those freespawns can feel like wading through some viscous material. (ie slow to go through, yet poses no real threat )
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  #2  
Old November 5th, 2006, 06:09 PM

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Default Re: Carrion Woods?

lol, also iirc they (atleast some) heave sleepvines, making them great for swamping SC's with.
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  #3  
Old November 5th, 2006, 06:25 PM

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Default Re: Carrion Woods?

Quote:
The hordes that you get from it are weak in several ways- low protection
Pans and panics have 3N, Easily enough for mass protection (Unless i'm thinking of Dom 2's cast rate)

But the thing i'm concerned for is not the dispel spells,but more or less the 5 global limit,which one can easily get pushed out for when many are looking for other enchantments.
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  #4  
Old November 5th, 2006, 06:53 PM

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Default Re: Carrion Woods?

I did not it yet either, though judging from the performance of Soulgate i'd say - it might, possibly, be somewhat useful in an EA game if you go straight for it and have a lot of provinces with strong dominion. In MA you'll have better things to do with the gems and in LA, well, the autospawns aren't viscous enough to even slow the other nationals down.
Autospawn dominions were quite powerful in Dom 2, you could use your free spawns for some hyperexpansion early on and switch to summoned troops when they become obsolete.
Enchantment 8 and 90 gems don't agree with early expansion though.
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  #5  
Old November 5th, 2006, 08:05 PM
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Default Re: Carrion Woods?

So far I have cast Carrion Woods as an afterthought. EA Pangaea can only cast it if the pretender is designed to cast it. LA can cast it with a few items on a panic.

Its a more reasonable spell for LA Pangaea. Atm I am playing a single player game with them, and plan on casting it late game.

The returns are pretty decent, basically it is like the various Carrion Commander's reanimation that affects all provinces you control in your domain.

The stronger the domain in the province, the better the returns. Notable "neat" units include Carrion shaped like elephants that have high HP and trample, and the Sagitarius who is sacred. Getting these units seems streaky as far as the "random roll of the dice" goes.

I like the spell, but I can't imagine it being very useful in a multiplayer game unless you were already winning.

P.S. Late Era Pangaea is incredible. It has all the commanders of EA Pangaea except the Hierophant, and it adds new units that are amazing. The pans don't attract Manaids, and I miss my centaur archers, but wow, what a fun and diverse LA nation.
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Old November 6th, 2006, 12:36 AM

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Default Re: Carrion Woods?

Elephants are nice,but what does growth do for it,and is it worth getting growth at all for Carrion? Since it is really un needed for pangeae late age (Which im speaking of for now,since it seems the most likely to cast)
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Old November 6th, 2006, 03:18 AM
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Default Re: Carrion Woods?

I took growth 3 last time I used the spell. My current game is death 3 so in a few days I will be able to give you an estimate of how the scales affect it.
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