.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 5th, 2006, 07:06 PM

AstralWanderer AstralWanderer is offline
Corporal
 
Join Date: Oct 2006
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
AstralWanderer is on a distinguished road
Default Re: 1.08 bugs.

Bugs not yet mentioned:
  • Organic armour doesn't regenerate
  • Religious Studies level 2 (the maximum) doesn't provide anything
  • Solar Sail limited to one level only? C'mon! Updates should be available - albeit requiring multiple levels (e.g. 5 levels of Stellar Harnessing).
Reply With Quote
  #2  
Old November 5th, 2006, 08:22 PM
AngleWyrm's Avatar

AngleWyrm AngleWyrm is offline
Second Lieutenant
 
Join Date: Mar 2005
Location: Seattle, WA
Posts: 417
Thanks: 0
Thanked 0 Times in 0 Posts
AngleWyrm is on a distinguished road
Default Re: 1.08 bugs.

Cannot launch sattelites or mines from planet if there are fighters on planet. Fighters launch instead. Worse yet, fighters cannot land on planets anymore, so they are not recoverable.
Reply With Quote
  #3  
Old November 5th, 2006, 08:29 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: 1.08 bugs.

Organic Armor does regenerate.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #4  
Old November 5th, 2006, 08:43 PM
AngleWyrm's Avatar

AngleWyrm AngleWyrm is offline
Second Lieutenant
 
Join Date: Mar 2005
Location: Seattle, WA
Posts: 417
Thanks: 0
Thanked 0 Times in 0 Posts
AngleWyrm is on a distinguished road
Default Re: 1.08 bugs.

Organic armor doesn't regenerate once it is fully damaged.

It only regenerates during the very short time window between 1% organic armor damage and 99% organic armor damage. During that time, it will recharge several hitpoints. It will also reach 100% damage and stop recharging altogether in just a couple hits -- often just the first strike.

And because it's so big, you get way more hitpoints out of regular armor.
Reply With Quote
  #5  
Old November 5th, 2006, 09:22 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: 1.08 bugs.

Of course it dosen't.
It would really silly if completely destroyed armor were to regenerate.

As for specifics, the regen ability from any particular armor will fail at 50% damage (as seen in settings.txt)
Kwok also determined that if the armor is given time to regenerate back to 0% damage (thanks to other armors on the ship, or the hull's regen ability for example), then the ability will reactivate and contribute to the global regen rate again.
Reply With Quote
  #6  
Old November 5th, 2006, 09:40 PM
AngleWyrm's Avatar

AngleWyrm AngleWyrm is offline
Second Lieutenant
 
Join Date: Mar 2005
Location: Seattle, WA
Posts: 417
Thanks: 0
Thanked 0 Times in 0 Posts
AngleWyrm is on a distinguished road
Default Re: 1.08 bugs.

It would also be silly if one Depleted Uranium Cannon shell passed through the armor and somehow made it completely useless.

What kind of weapons does the AI have by the time you get organic armor? How much damage will a frigate inflict in one hit?
Reply With Quote
  #7  
Old November 5th, 2006, 09:47 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: 1.08 bugs.

That's a balance problem, not a bug.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #8  
Old November 5th, 2006, 11:40 PM

Yimboli Yimboli is offline
Sergeant
 
Join Date: Apr 2004
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
Yimboli is on a distinguished road
Default Re: 1.08 bugs.

Quote:
Suicide Junkie said:

It would really silly if completely destroyed armor were to regenerate.

That depends on if you view the ship's complement of organic armor as distinct components or as a regenerative skin (akin to playing as zerg in starcraft). I view it as the latter.
Reply With Quote
  #9  
Old November 6th, 2006, 12:28 AM
AngleWyrm's Avatar

AngleWyrm AngleWyrm is offline
Second Lieutenant
 
Join Date: Mar 2005
Location: Seattle, WA
Posts: 417
Thanks: 0
Thanked 0 Times in 0 Posts
AngleWyrm is on a distinguished road
Default Re: 1.08 bugs.

Is it possible to create a component that can regenerate itself even after it has been 100% destroyed?
Reply With Quote
  #10  
Old November 6th, 2006, 10:33 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: 1.08 bugs.

Yimboli said:
That depends on if you view the ship's complement of organic armor as distinct components or as a regenerative skin (akin to playing as zerg in starcraft). I view it as the latter.

I was taking about the destroyed stuff *causing* regeneration. Like nuking a vampire.

Certainly other, undamaged components could (re)generate replacement armor to fill the hole.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:53 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.