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November 5th, 2006, 08:43 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
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Re: 1.08 bugs.
Organic armor doesn't regenerate once it is fully damaged.
It only regenerates during the very short time window between 1% organic armor damage and 99% organic armor damage. During that time, it will recharge several hitpoints. It will also reach 100% damage and stop recharging altogether in just a couple hits -- often just the first strike.
And because it's so big, you get way more hitpoints out of regular armor.
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November 5th, 2006, 09:22 PM
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Shrapnel Fanatic
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Re: 1.08 bugs.
Of course it dosen't.
It would really silly if completely destroyed armor were to regenerate.
As for specifics, the regen ability from any particular armor will fail at 50% damage (as seen in settings.txt)
Kwok also determined that if the armor is given time to regenerate back to 0% damage (thanks to other armors on the ship, or the hull's regen ability for example), then the ability will reactivate and contribute to the global regen rate again.
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November 5th, 2006, 09:40 PM
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Second Lieutenant
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Re: 1.08 bugs.
It would also be silly if one Depleted Uranium Cannon shell passed through the armor and somehow made it completely useless.
What kind of weapons does the AI have by the time you get organic armor? How much damage will a frigate inflict in one hit?
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November 5th, 2006, 09:47 PM
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National Security Advisor
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Re: 1.08 bugs.
That's a balance problem, not a bug.
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November 5th, 2006, 09:55 PM
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Second Lieutenant
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Re: 1.08 bugs.
Or it could be an implementation problem; the window of opportunity for repair of partially damaged armor is very small during combat--maybe even too small. The benefit of several hitpoints of armor for every incoming shot would be more substantial.
How about a Damage Control Team component? It could use supplies from cargo as replacement parts.
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November 5th, 2006, 11:27 PM
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Shrapnel Fanatic
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Re: 1.08 bugs.
No, it is most certainly a balance problem if armor has too few hitpoints to be useful.
The point where the ability fails is also a balance issue, since it is completely moddable.
The fact that the armor must regen to 0% damage before the regen ability recovers is an implementation issue, but it really isn't a problem here.
It really sounds like you're arguing that you want combat to be more like GGmod 
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November 5th, 2006, 11:40 PM
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Sergeant
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Re: 1.08 bugs.
Quote:
Suicide Junkie said:
It would really silly if completely destroyed armor were to regenerate.
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That depends on if you view the ship's complement of organic armor as distinct components or as a regenerative skin (akin to playing as zerg in starcraft). I view it as the latter.
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November 6th, 2006, 12:28 AM
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Second Lieutenant
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Re: 1.08 bugs.
Is it possible to create a component that can regenerate itself even after it has been 100% destroyed?
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November 6th, 2006, 12:31 AM
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National Security Advisor
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Re: 1.08 bugs.
It might be possible if you set the operable damage amounts in settings.txt to 100% damage (101%?) or something like that.
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November 6th, 2006, 12:58 AM
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National Security Advisor
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Re: 1.08 bugs.
Just give the hulls a small amount of regnerative capability. That should make the armors regenerate even when dead.
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