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November 6th, 2006, 09:31 AM
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Private
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Join Date: Aug 2002
Location: Hungary
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Re: 1.08 bugs.
I made with some AIs a Share Combat Report teatry. When I tried to replay the battle I got a "Cannot replay this combat" message.
I'm not sure if it's a bug.
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November 6th, 2006, 06:13 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: 1.08 bugs.
Quote:
AngleWyrm said:
Is it possible to create a component that can regenerate itself even after it has been 100% destroyed?
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The thing to do is give all 'organic' hulls an innate regeneration ability. That way, there will be some regeneration ability even if all of the armor is damaged. Thus, organic armor will be more effective when installed in organic hulls -- as it should be!
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November 6th, 2006, 08:45 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: 1.08 bugs.
Note that the Balance Mod does give organic hulls some regeneration ability for just this purpose. 
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November 6th, 2006, 10:33 PM
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Shrapnel Fanatic
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Re: 1.08 bugs.
Yimboli said:
That depends on if you view the ship's complement of organic armor as distinct components or as a regenerative skin (akin to playing as zerg in starcraft). I view it as the latter.
I was taking about the destroyed stuff *causing* regeneration. Like nuking a vampire.
Certainly other, undamaged components could (re)generate replacement armor to fill the hole.
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November 6th, 2006, 10:52 PM
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Sergeant
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Re: 1.08 bugs.
Oh, ok. What if all organic armor is destroyed?
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November 6th, 2006, 11:30 PM
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Shrapnel Fanatic
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Re: 1.08 bugs.
That's irrelevant.
You can add regen ability to things other than armor components if you want them to be regenerated.
To go with your example, if you were to say, skin your zergling alive, then the hide in your backpack isn't going to contribute anything to the zerg's regeneration capability any more.
The best way to model the starcraft physics is to give all the regen ability to the hull, and give the armors themselves the regen ability so they can be regenerated, but with an amount of zero. (or an insignificantly small amount if nessesary)
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November 7th, 2006, 01:17 AM
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Sergeant
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Join Date: May 2002
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Re: 1.08 bugs.
So if you skin a zerg, does the skin grow a new zerg?
The market for zerg pelts may take a dive...
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