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  #1  
Old November 5th, 2006, 11:40 PM

Yimboli Yimboli is offline
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Default Re: 1.08 bugs.

Quote:
Suicide Junkie said:

It would really silly if completely destroyed armor were to regenerate.

That depends on if you view the ship's complement of organic armor as distinct components or as a regenerative skin (akin to playing as zerg in starcraft). I view it as the latter.
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  #2  
Old November 6th, 2006, 12:28 AM
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AngleWyrm AngleWyrm is offline
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Default Re: 1.08 bugs.

Is it possible to create a component that can regenerate itself even after it has been 100% destroyed?
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  #3  
Old November 6th, 2006, 12:31 AM
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Default Re: 1.08 bugs.

It might be possible if you set the operable damage amounts in settings.txt to 100% damage (101%?) or something like that.
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Old November 6th, 2006, 12:58 AM

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Default Re: 1.08 bugs.

Just give the hulls a small amount of regnerative capability. That should make the armors regenerate even when dead.
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  #5  
Old November 6th, 2006, 09:31 AM
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Blade W Blade W is offline
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Default Re: 1.08 bugs.

I made with some AIs a Share Combat Report teatry. When I tried to replay the battle I got a "Cannot replay this combat" message.
I'm not sure if it's a bug.
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Old November 6th, 2006, 06:13 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: 1.08 bugs.

Quote:
AngleWyrm said:
Is it possible to create a component that can regenerate itself even after it has been 100% destroyed?
The thing to do is give all 'organic' hulls an innate regeneration ability. That way, there will be some regeneration ability even if all of the armor is damaged. Thus, organic armor will be more effective when installed in organic hulls -- as it should be!
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Old November 6th, 2006, 08:45 PM
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Default Re: 1.08 bugs.

Note that the Balance Mod does give organic hulls some regeneration ability for just this purpose.
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  #8  
Old November 6th, 2006, 10:33 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: 1.08 bugs.

Yimboli said:
That depends on if you view the ship's complement of organic armor as distinct components or as a regenerative skin (akin to playing as zerg in starcraft). I view it as the latter.

I was taking about the destroyed stuff *causing* regeneration. Like nuking a vampire.

Certainly other, undamaged components could (re)generate replacement armor to fill the hole.
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  #9  
Old November 6th, 2006, 10:52 PM

Yimboli Yimboli is offline
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Default Re: 1.08 bugs.

Oh, ok. What if all organic armor is destroyed?
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Old November 6th, 2006, 11:30 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: 1.08 bugs.

That's irrelevant.
You can add regen ability to things other than armor components if you want them to be regenerated.

To go with your example, if you were to say, skin your zergling alive, then the hide in your backpack isn't going to contribute anything to the zerg's regeneration capability any more.
The best way to model the starcraft physics is to give all the regen ability to the hull, and give the armors themselves the regen ability so they can be regenerated, but with an amount of zero. (or an insignificantly small amount if nessesary)
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