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Old November 6th, 2006, 03:16 PM
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Default Re: movement and fortifications

Quote:
Siddhi said:
good comments, thanks for them

i.) the "wood issue" is still a tricky one for me. putting mud as a base is a good solution, i tried it with swamp once but the problem remains that whatever base terrain you use (impassible, mud, swamp), infatry movement is cut drastically as well. given that one of the whole points of infantry is movement in broken terrain i find the "work arounds" not completly satisfactory. For instance, in our concept of a "delay defence" it is completly dependet on the ability of the infantry to emerge (or stay hidden) in a wood, fire, and evade into the wood before direct fire can be brough in. often in my case i have tanks/aifvs charge in after them (ok, fair play) and be able to match their foot speed (definetly not fair play) and gun them down.
If the tanks in dense terrian, force it to close up (slap some suppression on it) then close assault it, either from ambush or the flanks. That'll stop it following you, hopefully
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