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November 6th, 2006, 06:22 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: SE5 Patch 1.13 Out
A nice patch to be sure.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 6th, 2006, 07:15 PM
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Corporal
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Join Date: Dec 2000
Location: England
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Re: SE5 Patch 1.13 Out
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November 6th, 2006, 07:24 PM
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Colonel
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Join Date: Jan 2001
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Re: SE5 Patch 1.13 Out
I get an average of 4,5kB/s that means more than an hour of download!
Strategy First should really buy a better server.
Aashbery you saved my day with your link: average speed 366kB/s!!
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November 6th, 2006, 08:09 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
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Re: SE5 Patch 1.13 Out
The torrent tracker link is workin for me (over 50Kbs and climbing)
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November 6th, 2006, 08:15 PM
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Colonel
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Re: SE5 Patch 1.13 Out
The new combat retreat works excellent after a first small test. Not only did three of my unarmed repairships retreat during combat, but they returned to their fleet after combat (and had used two strategic movement points for that).
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November 6th, 2006, 08:28 PM
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Colonel
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Re: SE5 Patch 1.13 Out
In the combat simulator the boarding crew of empire A enters the enemy ship of empire B (a small flag indicates the presence of the marines on that ship), but the boarded ship still acts under the control of the original empire B and fires on ships of empire A. So boarding is still broken IMO.
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November 6th, 2006, 08:35 PM
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Corporal
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Location: England
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Re: SE5 Patch 1.13 Out
Did MM even test it. 
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November 7th, 2006, 01:40 AM
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Sergeant
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Join Date: Aug 2000
Location: Garden-Variety State
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Re: SE5 Patch 1.13 Out
Quote:
Q said:
In the combat simulator the boarding crew of empire A enters the enemy ship of empire B (a small flag indicates the presence of the marines on that ship), but the boarded ship still acts under the control of the original empire B and fires on ships of empire A. So boarding is still broken IMO.
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Hmmm, maybe there is a time delay before they take over/disable the ship? A complete loss of control wouldn't be instantaneous.
Other things that are still broken:
-The "mixed up" warp points bug, where ordering a ship through Warp Point X will actually send it to System Y instead.
-Emissive Armor doesn't work. This only bugs me because the mod I'm working on relies on emissive armor and it's current nerfed state is making balancing ground combat futile.
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Hail Caesar!
L+ GdY $? Fr! C- SdS T!+ Sf+ Tcp A% M++ MpM R!- Pw+ Fq-- Nd-- RP+ G++
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November 7th, 2006, 02:22 AM
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National Security Advisor
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Re: SE5 Patch 1.13 Out
There is a time delay, but that isn't the problem.
Emssive armor works. It does not, however, STACK. If you have 50 Emissive armor components that have the ability "stops 50kt damage", only 50kt of damage will be blocked.
The ship ability screen will say 2500kt will be blocked, but that's incorrect.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 7th, 2006, 03:01 AM
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Colonel
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Re: SE5 Patch 1.13 Out
If a boarded ship still can fight (on the side of the original owner) during the entire remaining combat turn time, IMO boarding is broken.
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