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  #1  
Old November 7th, 2006, 06:24 AM

TomD TomD is offline
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Default Re: Water Magic

I like the way water provinces create some geography on the map- continents, bottle necks, ports etc. Without them you have to rely on mountains to provide strategic interest and they slow movement down to a crawl for most armies.

Of course you need to have the self control not to snap up the water provinces for yourself. I view it as a kind of "militarising space" kind of thing. As long as the AI doesn't go into the water I won't either. Once they do all gloves are off...
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Old November 7th, 2006, 07:21 PM

Fate Fate is offline
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Default Re: Water Magic

It could be seen as an anti-SC thing. They could get 1 level of water magic and not have to use up a slot.
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Old November 7th, 2006, 07:40 PM
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NTJedi NTJedi is offline
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Default Re: Water Magic

Quote:
Endoperez said:
Since Water mages' only special ability in DomII was their ability to go underwater, I doubt they were meant not to have it...
Quote:
TomD said:
I like the way water provinces create some geography on the map- continents, bottle necks, ports etc. Without them you have to rely on mountains to provide strategic interest and they slow movement down to a crawl for most armies.

I also like having water provinces on my maps, yet I play multiplayer games with computer opponents which means having no water provinces to give the computer opponents a fair game.

Quote:
Fate said:
It could be seen as an anti-SC thing. They could get 1 level of water magic and not have to use up a slot.
Maybe the change to water magic was explained to some of the beta_testers. It would be nice to know the reason(s). Whatever the reason(s) behind changing water magic, it has unfortunately hurt the computer opponents.
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Old November 7th, 2006, 07:42 PM

dirtywick dirtywick is offline
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Default Re: Water Magic

I really don't like that change either.
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