.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old November 7th, 2006, 12:47 PM

TomD TomD is offline
Private
 
Join Date: Nov 2006
Location: UK
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
TomD is on a distinguished road
Default Re: What if Trampling units used their weapons...

I think that the problem is not about units with the trampling ability (who could always be tweaked a little to balance up if necessary) but for heroes who gain it through an item. If Boots of the Behemoth gave you trample without affecting any of your existing attacks they'd be a real no-brainer. At the moment it's often a tough choice depending on the opponents you face.

Maybe there should be a penalty to attack skill to represent tripping over all those little bodies...
Reply With Quote
  #2  
Old November 7th, 2006, 01:00 PM
Teraswaerto's Avatar

Teraswaerto Teraswaerto is offline
Major
 
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
Teraswaerto is on a distinguished road
Default Re: What if Trampling units used their weapons...

What would those units be?

Don't really know, chariots maybe? The point was that while there may be units that would become too good for their current cost if they are allowed both attack and trample, I think the idea of letting tramplers also attack with weapons is good.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
Reply With Quote
  #3  
Old November 7th, 2006, 01:00 PM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: What if Trampling units used their weapons...

Quote:
TomD said:
I think that the problem is not about units with the trampling ability (who could always be tweaked a little to balance up if necessary) but for heroes who gain it through an item. If Boots of the Behemoth gave you trample without affecting any of your existing attacks they'd be a real no-brainer. At the moment it's often a tough choice depending on the opponents you face.

Maybe there should be a penalty to attack skill to represent tripping over all those little bodies...
Not really a no-brainer, good, yes, but few things are no-brainers. Diving into a mass of enemies can present some nasty drawbacks, and there are other nice boots such as Brimstone Boots, Boots of Quickness etc etc.

Still, attack penalty would be a good idea incase Tramplers could use their weapons.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #4  
Old November 7th, 2006, 03:53 PM
Maltrease's Avatar

Maltrease Maltrease is offline
Second Lieutenant
 
Join Date: Apr 2004
Location: Ohio
Posts: 402
Thanks: 0
Thanked 0 Times in 0 Posts
Maltrease is on a distinguished road
Default Re: What if Trampling units used their weapons...

In Dom2 I thought that Trampling units DID use their weapons. That is until after my surprise attack of 10 fully decked out golems (with the winged armor that adds trample) were slaughtered by the very SC's they were specifically kitted to destroy because they just tried to trample the banelords instead of attacking and likely winning the battle in 2 rounds.
Reply With Quote
  #5  
Old November 7th, 2006, 04:41 PM
KissBlade's Avatar

KissBlade KissBlade is offline
Major
 
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
KissBlade is on a distinguished road
Default Re: What if Trampling units used their weapons...

Well if trampling units could use their weapons, those trampling minotaurs might actually be worth it, that's for sure. nobles too. =\
Reply With Quote
  #6  
Old November 7th, 2006, 04:56 PM

mivayan mivayan is offline
Second Lieutenant
 
Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
mivayan is on a distinguished road
Default Re: What if Trampling units used their weapons...

Quote:
TomD said:If Boots of the Behemoth gave you trample without affecting any of your existing attacks they'd be a real no-brainer.
For the prince of death... yes. For others: Not at all. Cant rely on a reinvigoration item to keep you awake unless you have have 0 enc or only trample one tile per turn.

Quote:
At the moment it's often a tough choice depending on the opponents you face.

Maybe there should be a penalty to attack skill to represent tripping over all those little bodies...
Sure... -4 attack to the boots. The stymphalian wings already have -4 att and def.
Reply With Quote
  #7  
Old November 7th, 2006, 05:04 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: What if Trampling units used their weapons...

I would go with -4 attack and -2 or -3 defence(try avoid and defending yourself from attacks while running over people)
Reply With Quote
  #8  
Old November 7th, 2006, 05:08 PM

curtadams curtadams is offline
Corporal
 
Join Date: Jan 2006
Location: California
Posts: 159
Thanks: 5
Thanked 3 Times in 2 Posts
curtadams is on a distinguished road
Default Re: What if Trampling units used their weapons...

It would certainly make more sense. It's pretty bizarre that weapons become basically irrelevant on a large unit with trample. When I first kitted out the Earth Mother I dIdn't expect her to act like an oversized bowling ball. If units needed to be upcosted a bit I'd be OK with it. Alternatively trample vs swing could be made into a unit decision the way mages pick spells - I suspect that, as Kissblade says, most of the trampling units are costed with consideration of their non-trampling abilities.
Reply With Quote
  #9  
Old November 7th, 2006, 05:21 PM
Talleyrand's Avatar

Talleyrand Talleyrand is offline
Private
 
Join Date: Jul 2004
Location: Georgia Tech, ATL, GA
Posts: 42
Thanks: 0
Thanked 0 Times in 0 Posts
Talleyrand is on a distinguished road
Default Re: What if Trampling units used their weapons...

Units with trample don't attack with their weapons? Are you guys serious?
__________________
He who fights monsters should look into it that he himself does not become a monster. When you gaze long into the Abyss, the Abyss also gazes into you.

--Friedrich Nietzche
Reply With Quote
  #10  
Old November 7th, 2006, 05:22 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: What if Trampling units used their weapons...

If there was no change other than adding the attack(s) after trample, SCs/thugs would be VERY nasty. Enc 0 is ALREADY a huge bonus, and we don't want to make undead thugs summons even MORE prevalent than they already are. Well, what I think they are. I don't actually play that many long MP games.

However, if trample items (Stymphalian Wings and Boots of Behemoth AFAIK) added -4 att and -4 def, and most trampling units would have lower att/def rating than other similarly priced units (as is the case with Minotaurs already), I don't think it'd cause too many problems... Still, to answer the original question:

TRAMLING WOULD RULE!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:44 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.