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November 7th, 2006, 12:47 PM
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Private
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Re: What if Trampling units used their weapons...
I think that the problem is not about units with the trampling ability (who could always be tweaked a little to balance up if necessary) but for heroes who gain it through an item. If Boots of the Behemoth gave you trample without affecting any of your existing attacks they'd be a real no-brainer. At the moment it's often a tough choice depending on the opponents you face.
Maybe there should be a penalty to attack skill to represent tripping over all those little bodies...
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November 7th, 2006, 01:00 PM
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Re: What if Trampling units used their weapons...
What would those units be?
Don't really know, chariots maybe? The point was that while there may be units that would become too good for their current cost if they are allowed both attack and trample, I think the idea of letting tramplers also attack with weapons is good.
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November 7th, 2006, 01:00 PM
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Lieutenant General
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Re: What if Trampling units used their weapons...
Quote:
TomD said:
I think that the problem is not about units with the trampling ability (who could always be tweaked a little to balance up if necessary) but for heroes who gain it through an item. If Boots of the Behemoth gave you trample without affecting any of your existing attacks they'd be a real no-brainer. At the moment it's often a tough choice depending on the opponents you face.
Maybe there should be a penalty to attack skill to represent tripping over all those little bodies...
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Not really a no-brainer, good, yes, but few things are no-brainers. Diving into a mass of enemies can present some nasty drawbacks, and there are other nice boots such as Brimstone Boots, Boots of Quickness etc etc.
Still, attack penalty would be a good idea incase Tramplers could use their weapons.
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November 7th, 2006, 03:53 PM
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Re: What if Trampling units used their weapons...
In Dom2 I thought that Trampling units DID use their weapons. That is until after my surprise attack of 10 fully decked out golems (with the winged armor that adds trample) were slaughtered by the very SC's they were specifically kitted to destroy because they just tried to trample the banelords instead of attacking and likely winning the battle in 2 rounds. 
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November 7th, 2006, 04:41 PM
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Re: What if Trampling units used their weapons...
Well if trampling units could use their weapons, those trampling minotaurs might actually be worth it, that's for sure. nobles too. =\
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November 7th, 2006, 04:56 PM
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Second Lieutenant
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Re: What if Trampling units used their weapons...
Quote:
TomD said:If Boots of the Behemoth gave you trample without affecting any of your existing attacks they'd be a real no-brainer.
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For the prince of death... yes. For others: Not at all. Cant rely on a reinvigoration item to keep you awake unless you have have 0 enc or only trample one tile per turn.
Quote:
At the moment it's often a tough choice depending on the opponents you face.
Maybe there should be a penalty to attack skill to represent tripping over all those little bodies...
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Sure... -4 attack to the boots. The stymphalian wings already have -4 att and def.
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November 7th, 2006, 05:04 PM
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Re: What if Trampling units used their weapons...
I would go with -4 attack and -2 or -3 defence(try avoid and defending yourself from attacks while running over people)
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November 7th, 2006, 05:08 PM
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Re: What if Trampling units used their weapons...
It would certainly make more sense. It's pretty bizarre that weapons become basically irrelevant on a large unit with trample. When I first kitted out the Earth Mother I dIdn't expect her to act like an oversized bowling ball. If units needed to be upcosted a bit I'd be OK with it. Alternatively trample vs swing could be made into a unit decision the way mages pick spells - I suspect that, as Kissblade says, most of the trampling units are costed with consideration of their non-trampling abilities.
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November 7th, 2006, 05:21 PM
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Re: What if Trampling units used their weapons...
Units with trample don't attack with their weapons? Are you guys serious?
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November 7th, 2006, 05:22 PM
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National Security Advisor
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Re: What if Trampling units used their weapons...
If there was no change other than adding the attack(s) after trample, SCs/thugs would be VERY nasty. Enc 0 is ALREADY a huge bonus, and we don't want to make undead thugs summons even MORE prevalent than they already are. Well, what I think they are.  I don't actually play that many long MP games.
However, if trample items (Stymphalian Wings and Boots of Behemoth AFAIK) added -4 att and -4 def, and most trampling units would have lower att/def rating than other similarly priced units (as is the case with Minotaurs already), I don't think it'd cause too many problems... Still, to answer the original question:
TRAMLING WOULD RULE! 
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