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November 8th, 2006, 03:58 AM
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Lieutenant Colonel
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Re: Fixing the Horrid UI
Most of ther main screen UI problems could be fixed by SIMPLY allowing the player to move the orders, galaxy, and other windows and buttons around. I can't understand why we can drag all the other windows (ship design, etc) around the screen, but not the ones on the main screen. I find it maddening.
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November 8th, 2006, 04:02 AM
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Shrapnel Fanatic
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Re: Fixing the Horrid UI
I wish I could move all the buttons. In Tribes the UI was completely customizable in game with the HUD mover. A novel idea that like the game is doomed to the dungeons of the unknown and long forgotten games.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 8th, 2006, 04:03 AM
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Shrapnel Fanatic
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Re: Fixing the Horrid UI
I really would have loved to have seen a true 3d Quadrant map too. One like they had in MOO3 where you could move it around to view it from any angle. Oh well.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 8th, 2006, 11:10 AM
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Brigadier General
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Re: Fixing the Horrid UI
Quote:
Atrocities said:
I really would have loved to have seen a true 3d Quadrant map too.
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You pulled the thought right out of my head!
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November 8th, 2006, 02:47 PM
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Sergeant
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Re: Fixing the Horrid UI
While it would be pretty a 3d quadrant map would be for looks only. It wouldn't add anymore playablility in my opinion. It's general purpose is to select a system in order to do things in the system; that shouldn't be any harder than it needs to be.
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November 8th, 2006, 03:29 PM
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Captain
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Re: Fixing the Horrid UI
Quote:
Atrocities said:
I really would have loved to have seen a true 3d Quadrant map too. One like they had in MOO3 where you could move it around to view it from any angle. Oh well.
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They have this in Sword of the Stars, and while it is unique and intersting at first...it eventually becomes tedious, and basically difficult to use. Talk about UI clutter and big flag problems, you have to turn it around lots of different ways to get the info you want, and be able to navigate where you would like to.
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November 8th, 2006, 05:54 PM
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Sergeant
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Re: Fixing the Horrid UI
I have only played the demo, since I was waiting for this game a long time. SEIV was on my PC a long time, I just kept coming back to it.
After playing the demo, I don't think I'll buy SEV. The UI is two steps back from SEIV. Most points have already been made in this thread, I might just add that a mouse usually has THREE buttons one could use. For rotating, quick-menus, default commands (middle click always move/attack for example)...
A complex game like SEV need a simple UI. This simply is not the case. I sincerely hope that there will be an update or at least a much better approach in SEVI.
I understand that Maldafor is basically a one-man company developing SEV, but even then, basic rules of UI design apply, and I can't understand that the UI, as it is, got approved in the beta.
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November 8th, 2006, 06:47 PM
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Corporal
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Re: Fixing the Horrid UI
Quote:
reverend said:
I understand that Maldafor is basically a one-man company developing SEV, but even then, basic rules of UI design apply, and I can't understand that the UI, as it is, got approved in the beta.
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May God have mercy on your soul...
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November 8th, 2006, 09:11 PM
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Shrapnel Fanatic
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Re: Fixing the Horrid UI
Quote:
frightlever said:
I understand that Maldafor is basically a one-man company developing SEV, but even then, basic rules of UI design apply, and I can't understand that the UI, as it is, got approved in the beta.
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I don't to if I should laugh at this comment or simply shake my head in disbelief at its lack of informed presumption.
The beta testers have and had absolutely no say in what is or isn't a part of SE V. To think that we did is just grossly ill informed speculation at best.
The beta testers made recommendations regarding the UI and if you had attended the CHAT yestarday you would know that the focus of the beta and indeed all asserted current efforts to date have been directed at bug fixes. Then will come UI improvements.
Beta testers are just bug finders and game testers, we do not in any way hold positions of influence over the developer and his product.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 8th, 2006, 07:09 PM
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Shrapnel Fanatic
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Re: Fixing the Horrid UI
It is quite reasonable that you would be unable to understand something that is completely untrue.
Things that are untrue don't have to make sense, after all.
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