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  #1  
Old November 8th, 2006, 06:40 PM
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Will Will is offline
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Default Re: Thug/SC/Assasin builds thread

Hmmm, well, I guess that throws out all the buffs spreading across all. I suppose I could switch them all to just do, say, Eagle Eyes, so at least that will go through and they will have higher precision for the Charm/Soul Slay spam.
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Old November 8th, 2006, 07:58 PM

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Default Re: Thug/SC/Assasin builds thread

You don't need eagle eyes for Soul Slay or Charm really.

Also you've made some very interesting 110g units, with no resistances, so if you get blasted by artillary, or flying screens to disrupt casting, you might be wondering why they are so fragile.
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Old November 9th, 2006, 05:04 AM

FrankTrollman FrankTrollman is offline
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Default Re: Thug/SC/Assasin builds thread

Most importantly though, if a comunion master casts a spell, each comunion slave takes fatigue equal to their encumberance. So outfits like Rainbow Armor actually bone you if you are a comunion slave.

-Frank
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Old November 9th, 2006, 07:19 AM
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Default Re: Thug/SC/Assasin builds thread

Quote:
FrankTrollman said:
Most importantly though, if a comunion master casts a spell, each comunion slave takes fatigue equal to their encumberance. So outfits like Rainbow Armor actually bone you if you are a comunion slave.

-Frank
Rainbow Armor is Enc. 1, +3 Reinvig. The messenger boots would also help with the fatigue. Communion would reduce the extra casting fatigue because of path skill boost. I haven't tried it out yet, but I would think that the +1 casting encumberance would be more than offset by reinvig and reduced casting fatigue. I would think that it would result in less fatigue than there would have been with each casting the spells individually.

Besides, I decided to equip with Rainbow Armor more for the +MR, and if I cast Elemental Fortitude (since Zen tells me now that Eagle Eyes isn't going to really help), then I should have decent coverage in fire/cold/shock/poison/magic resistances. This could be augmented by other mages in the army casting battlefield resistances.
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Old November 9th, 2006, 09:33 AM

thejeff thejeff is offline
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Default Re: Thug/SC/Assasin builds thread

But it still doesn't work.
It's not just the buffs they won't cast.
Only one will cast the Soul Slay or Charm each round. The others will just sit there and take his fatigue.

More effective to use 9 (or 10) shamen. 8 for slaves and 1 or 2 masters. Equip the masters if you want, but they'll get 3 path boosts from the slaves anyway, so with your gear and without buffs they'd be at 5S6N anyway.
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Old November 9th, 2006, 12:35 PM

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Default Re: Thug/SC/Assasin builds thread

That's a neat trick.
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Old November 9th, 2006, 09:20 PM
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Default Re: Thug/SC/Assasin builds thread

Quote:
thejeff said:
Only one will cast the Soul Slay or Charm each round. The others will just sit there and take his fatigue.
Aha! I think this is the part I wasn't getting. So if there is a communion, a Master casting a spell would be kind of like the slave casting the spell as well, so the slave cannot do any casting in the same round even if the slave is a "Master" as well. Right?

Oh well, anyway, I was initially hoping that the communion would allow for the "speed buffs" spreading among all the members, and then allow for reduced fatigue for Charm and/or Soul Slay spam. I'll still try it out to be sure, but after I think I'll just have each cast outside of a communion.
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Old November 20th, 2006, 07:52 AM

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Default Re: Thug/SC/Assasin builds thread

My endgame prophet SC. I wish-buffed him 'a tad'.

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