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  #1  
Old November 9th, 2006, 07:01 AM

calmon calmon is offline
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Default Re: Testmod/-map for combat tests/checking spells

Thanks, i had something equal in Dom2 and its very useful.

Funny:
Hosting my first turn took about 5 minutes on my laptop because i had a battle and each battleround needs 30 seconds.

Viewing the turn i saw that some randoms attacked my hundreds of Air1 commanders. Its quite fun to see when all the commanders cast Air Shield.

Maybe you should add a fortress so there can't be any battles.
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  #2  
Old November 9th, 2006, 01:34 PM
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Boron Boron is offline
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Default Re: Testmod/-map for combat tests/checking spells

Quote:
calmon said:
Thanks, i had something equal in Dom2 and its very useful.

Funny:
Hosting my first turn took about 5 minutes on my laptop because i had a battle and each battleround needs 30 seconds.

Viewing the turn i saw that some randoms attacked my hundreds of Air1 commanders. Its quite fun to see when all the commanders cast Air Shield.

Maybe you should add a fortress so there can't be any battles.
Good idea, updated the map, now those two provinces are fortified .
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  #3  
Old November 9th, 2006, 03:37 PM

Shovah32 Shovah32 is offline
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Default Re: Testmod/-map for combat tests/checking spells

Sorry to be a pain but is there any way you (or some-one else) could add a .zip file as well? my computer is allergic to .rar files...
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  #4  
Old November 9th, 2006, 03:41 PM
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Boron Boron is offline
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Default Re: Testmod/-map for combat tests/checking spells

Quote:
Shovah32 said:
Sorry to be a pain but is there any way you (or some-one else) could add a .zip file as well? my computer is allergic to .rar files...
No problem.
Attached as .zip to this post .
If it doesn't work post again, then i try something else, because i zipped it with a very old version of winzip because i find winrar more useful. So i hope it works, if not post again or pm me and i try to send it as email instead where you can attach the files directly too .
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File Type: zip 468951-testmod.zip (10.4 KB, 222 views)
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  #5  
Old November 9th, 2006, 03:50 PM

Shovah32 Shovah32 is offline
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Default Re: Testmod/-map for combat tests/checking spells

Thanks alot boron
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  #6  
Old November 9th, 2006, 03:56 PM
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Default Re: Testmod/-map for combat tests/checking spells

Np yw .
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  #7  
Old November 9th, 2006, 05:12 PM

Shovah32 Shovah32 is offline
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Default Re: Testmod/-map for combat tests/checking spells

I love this map, ive set up a horror catching factory with 3 archangels who have wished for power and have penetration and defensive items (i have captured umor eater of gods, the eater of dreams and KURGI)
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