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  #1  
Old November 9th, 2006, 01:07 PM
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David E. Gervais David E. Gervais is offline
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Default Re: A little Something I Tried

Hey AT, I looked at your models, they are nice. Really nice.

I loaded them into 3D Action Reducer to see if I could reduce the poly count, but it didn't do much.

Might I suggest you try a simple model in a different program, like Anim8or? That's what I use for my humble modeling needs. I export the models as .obj (this format seems to keep the texture info better) I then load the model into LithUnwrap and save it as a .x

anyways, the model meshes are very nice. keep up the fantastic work.

Cheers!
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  #2  
Old November 9th, 2006, 01:57 PM
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Kana Kana is offline
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Default Re: A little Something I Tried

Quote:
David E. Gervais said:
I loaded them into 3D Action Reducer to see if I could reduce the poly count, but it didn't do much.

Might I suggest you try a simple model in a different program, like Anim8or? That's what I use for my humble modeling needs. I export the models as .obj (this format seems to keep the texture info better) I then load the model into LithUnwrap and save it as a .x

Dont you mean Action 3D Reducer?

http://www.action3d.net/
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  #3  
Old November 9th, 2006, 02:04 PM

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Default Re: A little Something I Tried

Actually, the poly count on his ships aren't too far out of line with some of the stock sets.

Atrocities, I need to know what file types you can import into your workflow. I'm working on your set now to get it ready to use in-game. Do you want me to post the completed set or send you a pm when I'm done?
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Old November 9th, 2006, 07:23 PM
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David E. Gervais David E. Gervais is offline
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Default Re: A little Something I Tried

Yes Kana I actually meant Action 3D Reducer, I got it from The Game Creators site last Christmas. not a bad little program. it does seem to be specifically designed to reduce .3ds file poly counts, when I load .x it does not seem to reduce anything. Works with .3ds files though.

Cheers!
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Old November 9th, 2006, 07:48 PM
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Default Re: A little Something I Tried

Please by all means post the set. I appreciate any and all help. I have never tried to import anything into DOGA before. I think it has to go through Metasq and be converted into something DOGA can open first. Its been a very long time since I used Metasq so I am not sure even if I have it.
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Old November 9th, 2006, 09:51 PM

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Default Re: A little Something I Tried

Here you go!

I set it up as a mod again for ease of testing. I also included the 3ds files so if you want to try another modeler you won't have to start over.

Oh, before I forget, great job on those ships!

[Edit] I forgot to mention, you might want to move the engine glow on the light cruiser. It is showing up in front of the ship and it appears that the game engine uses the glow as the pivot point for turning.
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  #7  
Old November 9th, 2006, 11:34 PM
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Default Re: A little Something I Tried

Thank you very much for helping me with this. I think I know whats wrong with the LC, it wasn't centered correctly before I exported it thus the pivit point is in the wrong location.
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Old November 9th, 2006, 11:35 PM
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Default Re: A little Something I Tried

Well yes now they appear in the shipset viewer, but there must be something that needs to be done to get them in game as it still only shows the default 14 shipsets. I guess perhaps you could overwrite them to an original set.

The smaller hulls need to be smaller. As is they are bigger than a cruiser.

I actually thought about them being too small but it slipped my mind when I saw the format was different.
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Old November 9th, 2006, 11:35 PM
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Default Re: A little Something I Tried

Well yes now they appear in the shipset viewer, but there must be something that needs to be done to get them in game as it still only shows the default 14 shipsets. I guess perhaps you could overwrite them to an original set.

The smaller hulls need to be smaller. As is they are bigger than a cruiser.

I actually thought about the originals being too small but it slipped my mind when I saw the format was different.
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Old November 9th, 2006, 11:46 PM
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Default Re: A little Something I Tried

Take a look at how they look. Man scaling is off, textures look like crap, and glows are in the wrong place. BUT they are there.
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