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November 10th, 2006, 03:37 AM
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Corporal
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Join Date: Mar 2003
Location: Sweden
Posts: 131
Thanks: 4
Thanked 0 Times in 0 Posts
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Re: Late Age game random settings, random nations
Gut feeling.... 
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November 10th, 2006, 05:02 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Late Age game random settings, random nations
I think we should be very happy that Sheap is putting up a server for us. If he does not want to patch as it may screw with the other game that do not use the horror bug, then let us not force him.
Saarud, I think we can start playing with 3.00, if you are right that 3.02 is coming soon we will just patch.
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November 10th, 2006, 05:25 AM
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Corporal
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Join Date: Mar 2003
Location: Sweden
Posts: 131
Thanks: 4
Thanked 0 Times in 0 Posts
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Re: Late Age game random settings, random nations
Fine with me, as soon as I get ip and port I upload my pretender.
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November 10th, 2006, 02:09 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Late Age game random settings, random nations
Also the patch fix's the army teleportation spells, while i may not be using them some people may need them.
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November 10th, 2006, 04:36 PM
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Corporal
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Join Date: Oct 2006
Location: Newport Beach, CA
Posts: 153
Thanks: 0
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Re: Late Age game random settings, random nations
Who are we PMing our pretender passwords to once we create them? Sheap or Folket?
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November 10th, 2006, 05:04 PM
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Corporal
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Join Date: Oct 2006
Posts: 79
Thanks: 0
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Re: Late Age game random settings, random nations
Quote:
if he does not want to patch as it may screw with the other game that do not use the horror bug, then let us not force him.
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Is 3.01 able to play with those of a lesser ver? Otherwise,i'm out
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November 10th, 2006, 05:11 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Late Age game random settings, random nations
yes, but the battel replays are not accurate if there are differences.
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