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  #1  
Old November 10th, 2006, 05:55 PM

lillumultipass lillumultipass is offline
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Default Re: Building an imprisoned immobile pretender

well, actually no!
Just that I was looking for a way to have as much points as possible for the pretender's creation and immobile seemed a good way for that. Maybe I should look for a nation which has Cold or Heat so that I could have more "free" points.
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  #2  
Old November 10th, 2006, 06:04 PM

FrankTrollman FrankTrollman is offline
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Default Re: Building an imprisoned immobile pretender

Immobility is a perfectly fine choice for an imprisoned pretender. By the time it escapes, you'll have Teleport anyway, which is what you'd have to do if you wanted to get it to the front lines anyway.

I would, however, go for an Astral of at least 6 on an Oracle - it's only 40 points and it's an additional +1 MR on your blessing and the ability to make a Ring of Wizardry or Wrath of God straight off with no equipment. That's awesome.

-Frank
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  #3  
Old November 10th, 2006, 06:42 PM

dirtywick dirtywick is offline
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Default Re: Building an imprisoned immobile pretender

The Divine Glyph isn't a bad choice if available, it's cheap and starts with Fire and Astral which are both good blesses.

The Fountain of Blood is really cheap and Blood isn't a bad bless to take, but I wouldn't take it all the way to 9, 4-6 is good. Of course, you won't get much out of it unless you're a blood nation as it'll likely be your only blood mage for a very long time, so for other nations you're just putting points in blood for the bless. You'll have points to spare with an imprisoned Fountain of Blood though and bumping it up to that is cheap.

I don't know, I don't really like immobile pretenders, they have really limited item slots so boosting is harder than normal. They get you a lot of points though, but most nations don't need super scales and a super bless (Abysia is good for immobile/imprisoned), you can usually take something more moderate and still be fine while getting a pretender that's a lot more useful. I don't think it's that much fun to wait around 30 some turns for a pretender that doesn't really do anything but the occasional ritual spell and forge a few items, but that's just me.
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  #4  
Old November 10th, 2006, 08:29 PM

Shovah32 Shovah32 is offline
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Default Re: Building an imprisoned immobile pretender

Holy mother of god! shadow vestals are recruitable now, i loved them in dom2 when i could only get 2 per turn but now...
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