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  #1  
Old November 10th, 2006, 08:40 PM

lopezonline lopezonline is offline
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Default Re: Blackhorse 11th ACR delay vs 117th GMRR advanc

Hm... just check the orders/intel and go on with combat mission, orders are quite simple, hold agains enemy assault, check map (Victory Points) for info on what terrain is a key for your command, then just visely redeploy your forces and make bloodbath for your enemy. Hint -> You have only M1A1 Abrams (105mm main gun comparred to 120mm on M1A2) on that mission they have only one, but big ADVENTAGE against op4 tanks (thermal sights) same as your Bradley's IVF's so... smoke is your biggest friend - enjoy, and give them hell. You are dismissed soldier
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  #2  
Old November 13th, 2006, 05:37 AM

pdoktar pdoktar is offline
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Default Re: Blackhorse 11th ACR delay vs 117th GMRR advanc

M1A1 and M1A2 Abrams has 120mm gun.
M1 and IPM1 has a 105mm gun.
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  #3  
Old November 13th, 2006, 11:59 AM

lopezonline lopezonline is offline
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Default Re: Blackhorse 11th ACR delay vs 117th GMRR advanc

Ohhh... i see, ok thx. for info
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Old November 15th, 2006, 09:56 AM

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Default Re: Blackhorse 11th ACR delay vs 117th GMRR advanc

i've always considered this to be the best armoured scenario in SPMBT, bar none.

quick question though - i've found it a bit dubious that the WP vehicles are all modelled as not having thermals, by the early 1990s (my period) this was definetly not the case anymore, including for the t-72s.

also, i heard a mention back then of supposedly "thermal defeating smoke" (using plastics, or something?) anyone heard of this, at least as a threat perception if not actual WP technology?
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Old November 15th, 2006, 11:51 AM

lopezonline lopezonline is offline
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Default Re: Blackhorse 11th ACR delay vs 117th GMRR advanc

I heard about thermal defeating smoke, it was inpenetreble to thermal sights beacause of it's high temprature, but i can't give you any specific intel. Mayby it was just rumor, but this info is from "Military magazine" so... mayby it's true. And come to think of it... i wonder why WinSPMBT doesn't have implanted "smoke generators" on tanks... i know that something like that exists...
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  #6  
Old November 15th, 2006, 01:30 PM
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Mobhack Mobhack is offline
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Default Re: Blackhorse 11th ACR delay vs 117th GMRR advanc

Quote:
lopezonline said:
I heard about thermal defeating smoke, it was inpenetreble to thermal sights beacause of it's high temprature, but i can't give you any specific intel. Mayby it was just rumor, but this info is from "Military magazine" so... mayby it's true. And come to think of it... i wonder why WinSPMBT doesn't have implanted "smoke generators" on tanks... i know that something like that exists...
for some data on types of smoke that blind IR - see the table in the section USE OF SMOKE in FM 7-20 ch7

(Which suggests that we should terminate/reduce any laser rangefinder advantages through smoke it seems?)

And the best way to deal with an enemy with TI and other IR devices is dust (not modelled in SP games) - best done really by dropping artillery barrages onto the enemy position perhaps? - or arrange a convenient sandstorm!

As to vehicle smoke generators - how exactly would you implement them in the game?. Where does the smoke go - in the tank's own hex, or one behind it?. Do you lay it when moving from hex to hex only - if so in the vacated hex or the one behind?. when do you allow the user to switch it on and off - if on and off in the same hex, the user could "magically" make a really thick screen by repeated unlimited switching on and off... Oh - and if you create smoke in a hex, then you cannot use the UNDO function, either.

So - yes we looked at it in the contrext of the SP system, but it was too horrendous to do, and in real life it is really not of much use anyway - you cover everyone behind you (and blind them with choking part-burned diesel fumes) while the lead (smoking) elements are out in the open uncovered waiting to be picked off.

Cheers
Andy
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Old November 16th, 2006, 10:47 AM

lopezonline lopezonline is offline
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Default Re: Blackhorse 11th ACR delay vs 117th GMRR advanc

Wow... i didn't know it is so complex :| You are right man, and worst of all is that tank moving at high speed would lay thinner smoke than one moving at low speed... and i supose there are many, many for problem to be solved for such unimportant thing, it's in oposition to "economy of force" during game making But i think you should consider some kindes of smoke and dust to reduce range of TI and IR sights... i supose even some Air to Ground wepons would be unable to get lock on on targets. I know that this things are mayby hard to implant but... WinSPMBT is one o the best startegies i ever played and i hope it will be even better. Cheers man good work with the game.
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