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November 11th, 2006, 01:24 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Research by population?
You could always just make all production proportional to population in settings.txt...
Facilities then represent percentage "focus", rather than explicit factories and such.
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November 11th, 2006, 04:44 AM
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Brigadier General
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Re: Research by population?
I just had a thought. You should be able to adjust the amount of research generated by adding to the Settings.txt as a population modifier. I haven’t tested this yet but I can’t see any reason why it shouldn’t work. This will have no effect on the research facility so it may not produce the results you are looking for. If you want to give it a try open the Settings.txt and do a find for “Number Of Population Modifiers” or just scroll to the very bottom.
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November 11th, 2006, 09:46 PM
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Shrapnel Fanatic
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Re: Research by population?
President_Elect_Shang said:
You should be able to adjust the amount of research generated by adding to the Settings.txt as a population modifier.
You can't really add new fields to the data files.
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November 11th, 2006, 10:01 PM
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Brigadier General
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Re: Research by population?
Ok I see what you’re saying. For some reason I was thinking I had tweaked something like this in SE4.
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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November 11th, 2006, 11:00 PM
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Shrapnel Fanatic
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Re: Research by population?
Quote:
Suicide Junkie said:
You could always just make all production proportional to population in settings.txt...
Facilities then represent percentage "focus", rather than explicit factories and such.
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In other words, with a limit of one research facility per planet, you've got research by population.
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November 11th, 2006, 11:05 PM
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Lieutenant General
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Re: Research by population?
Quote:
Suicide Junkie said:
Quote:
Suicide Junkie said:
You could always just make all production proportional to population in settings.txt...
Facilities then represent percentage "focus", rather than explicit factories and such.
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In other words, with a limit of one research facility per planet, you've got research by population.
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thats actually exactly what i had meant. rely on the pop modifiers to provide research, limit research facs to 1/planet, make them cheap.
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