With a team of AI programmers on staff, yeah. But tactical combat would still be a problem. We just don't have any inputs that can easily specify six degrees of freedom across tens to hundreds of ships.
"We just don't have any inputs that can easily specify six degrees of freedom across tens to hundreds of ships."
Or even thousands. Which Homeworld didn't have to contend with.
I wonder if the ships losing access to the Z axis (their hopping ability, if you will) has anything to do with the extended turn time after 1.13. Turn off the 3D calculations to cut down on the combat calculation? Or if not maybe it should be considered.
Baal said:
Excessive numbers (>40) of fighters being launched in combat still crash the game.
Hmmm, I've launched a full complement of 50 without a problem. Im pretty sure they all went out because I was left with 3 damaged ones in the cargo hold after the battle. Maybe a RAM problem? I have 3Gigs.