Re: Indy commanders with magic items
IIRC, in Dom2 a nataraja with the hammer of the cyclops and the hammer of the forge lord you forge any item for which your nataraja meets the requirements for 1 gem in each path the item needs. The only problem is that unless you have a nataraja pretender, you have to empower your nataraja an awful lot to be able to forge anything where the savings are truely meaningfull. I fail to see how it really all that imbalanced. A master smith with the hammer of the forge lord, earth boots, fire helmet, skull of flame and maybe another path booster or two, even without the forge of the ancients, still isn't that great. The only REALLY expensive items that can be forge again and agian are rings of wizardry (getting a fourty gem item for 10 gems isn't THAT much worse than getting it for 1 gem). Ok, maybe it would be nice to take an astral 9, four armed pretender, wish for BOTH of the hammers, and give all of your mages a ring of wizardry, but for thae many gems you wish for power, and cast arcane nexus, then go on a rampage accross the world. OK, you'd probably get petrified, but I don't really see how getting nearly free items is all that imbalanced.
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