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  #1  
Old November 11th, 2006, 08:29 PM
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Fingers Fingers is offline
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Default Re: Mod Update: Babylon 5 Shadowfall

It appears the fighter bay problem is caused by a simple error of not naming the race correctly in the fighter bay file (fb_gorith.ini). It refers to "Narn" rather than "Narn Regime" which is the name of the race. Correcting that should make it work.
  #2  
Old November 12th, 2006, 10:52 PM

ScreamerSimon ScreamerSimon is offline
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Default Re: Mod Update: Babylon 5 Shadowfall

Whoa, it finally works!!! Fingers, you are truly the man that makes things work! Huge thanks for your help with that problem.
Only one word missing that made so many people desparate.
I hope Psientist wouldn't mind if I upload the revised file " fb_gorith.ini". Copy it into "\...\Weird Worlds\B5_Shadowfall\gamedata\items" and replace the old file.
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File Type: zip 469903-fb_gorith.zip (344 Bytes, 300 views)
  #3  
Old November 15th, 2006, 08:23 AM

Jamiri Jamiri is offline
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Default Re: Mod Update: Babylon 5 Shadowfall

Cool, will try that change in ini tonight. Hopefully, now Psientist picks this one up, too, and comes back to finishing this mod!
  #4  
Old November 15th, 2006, 08:27 AM

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Default Re: Mod Update: Babylon 5 Shadowfall

Added comment: Looking at the quest.ini file I see lots of events that I have never come across in my many games of Shadowfall. Am I the only one thinking that most of the quests are broken?
  #5  
Old November 15th, 2006, 07:56 PM

Dylan Dylan is offline
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Default Re: Mod Update: Babylon 5 Shadowfall

In the large map setting, the Vorlon, Shadows and the planet killer don't show up, even if the quests come up. I think it's been suggested that it may be a limitation on the number of ships.
  #6  
Old November 17th, 2006, 06:11 AM

Jamiri Jamiri is offline
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Default Re: Mod Update: Babylon 5 Shadowfall

Aha, so if I played the medium or small maps, all the events would work?

The Narn have become much tougher enemies now, at least if fighting a couple of their carrier ships.
 

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