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November 13th, 2006, 04:05 AM
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Private
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Re: New Arty Routine
Ok guys get out ur six sided die roll it 10 times and tell me how many times in a row you get a one
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November 13th, 2006, 10:18 AM
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Sergeant
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Re: New Arty Routine
AI lacks all the talents a human has, creativity, flexibility and planning ability. So why even start that the AI has advantages over a human player, because it has none whatsoever, lacking these three most important skills devised by nature, ever.
So AI could complain that you have these three "borg" traits that it lacks and deem the whole situation intolerable and unrealistic. Bu-huu the human beat me again..
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November 13th, 2006, 10:35 AM
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Captain
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Re: New Arty Routine
Quote:
BigJim said:
Ok guys get out ur six sided die roll it 10 times and tell me how many times in a row you get a one
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Except that if I remember my basic probability getting a 1 ten times in a row is no more unlikely than getting any other number 10 times in a row. In fact, since the probability of rolling any specific number on a 6-sided die is 1/6, rolling any number combination should have the same probability, with 1-1-1-1-1-1-1-1-1-1 being no more statistically unlikely than any random combination of ten numbers from 1-6.
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November 13th, 2006, 07:37 PM
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Private
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Re: New Arty Routine
Ok Thatguy96 I will take you up on your idea. I will give you 10 bucks everytime you roll back to back ones in a 10 roll series you give me 5 bucks each time you don't.
I will take 5 out of 6 odds every day and so will the boys at Vagas.
The facts are that everyone of you "if honest" can recount many times when a 95 percent chance to hit has been missed several times in a row in this game (this is tandamount to rolling the 1-1-1-1-1-1-1-1 you speak of.
My complaint about the arty routime is that Andy has programed in a situation where the arty can target what "a human would see" but has not programmed (as near as I can tell) the human player's arty propensity to "miss" the called target on the first shot by 1 or more hexes but rather it lands Borg like ON target. If this is what was intended fine let him say so.
As far as Don's lame claims about proof, his is the usual programmer/developers comment. If you can't rave about us get off our boards.
While the AI is not very good I admit, it does have already many "features" to keep it competitive. It only has to keep the player from achieving a "decisive" to have accomplished its (read the programmer) goals.
I view computer vs human as programmer vs human and so the programmers else why the rub 
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November 13th, 2006, 07:56 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: New Arty Routine
The AI may target hex X,Y where something was determined to be of interest, or it may decide to pound objective 17's hex X,Y.
However - unfortunately for your "borg" premise, the AI, just like you, is subject to the normal rules for scatter of the target hex, and then for the scatter of shells around the new target point. (And whether or not it has an observer with LOS to the target hex etc).
But then as DRG has already pointed out to you - we already seem to have had this discussion with you back on the old Yahoo group, over a year or so back.
As for your "ad hominem" attack on DRG - I will refer you to the Shrapnel board rules, where this sort of behaviour is specifically ruled against. Consider this your first warning.
Andy
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November 13th, 2006, 09:24 PM
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Captain
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Re: New Arty Routine
Quote:
BigJim said:
Ok Thatguy96 I will take you up on your idea. I will give you 10 bucks everytime you roll back to back ones in a 10 roll series you give me 5 bucks each time you don't.
I will take 5 out of 6 odds every day and so will the boys at Vagas.
The facts are that everyone of you "if honest" can recount many times when a 95 percent chance to hit has been missed several times in a row in this game (this is tandamount to rolling the 1-1-1-1-1-1-1-1 you speak of.
My complaint about the arty routime is that Andy has programed in a situation where the arty can target what "a human would see" but has not programmed (as near as I can tell) the human player's arty propensity to "miss" the called target on the first shot by 1 or more hexes but rather it lands Borg like ON target. If this is what was intended fine let him say so.
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Hey, I'm just saying. This is exactly the reason why Vegas odds aren't based solely on odds, but on a little bookie intuition too. Also remember that a computer has to be programmed to be random, so it will never be 100% random in reality.
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November 13th, 2006, 10:43 PM
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Captain
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Re: New Arty Routine
I've played this game a lot. And I mean a lot. From that perspective I have to say that,
Bigjim, your claims are completely bogus. And your inference that you don't have to give proof 'cause all can see it when playing is the biggest bogus of all. You are one of the very, very few who think they see this borg arty thing happening. And I'd like to stress think.
So no, it's not just a programmers respons. It's also a players respons. Which makes me wonder how much you've actually played the game if at all?
Narwan
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November 14th, 2006, 01:34 AM
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Private
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Re: New Arty Routine
Well Andy I have never been band from a board before but I guess if you consider that mild statement and attack on DRG so be it. I will be happy to refrain from further posting since your warning aptly proves my point. So good day to you sir and farewell.
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November 14th, 2006, 09:33 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: New Arty Routine
You were warned about breaking board rule number 3 by your referring to DRG's "lame claims". You were not banned, that is a formal process which further behaviour of that sort may require.
Please read and digest the Shrapnel message board rules, especially No. 3, and if you are prepared to abide by them in future then we have no problem. You can find these by clicking on the link marked "board rules" at the top of the page.
Andy
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November 14th, 2006, 03:06 AM
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Major
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Join Date: Jun 2005
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Re: New Arty Routine
Haven't played this game as much as some other members here but still I do consider myself experienced, though lacking a bit in the infantry department 
The AI back in old SP2 times WAS Borg-ish a bit, but it was compensated by being not-so-bright. It had to be Borgish to be able to compete atleast with inexperienced PI (Player Intelligence).
Andy and Don made a great effort to bring the AI as close to PI as possible. While doing so they've removed Borginess as it's not needed anymore now the AI can react with its arty fire plan very close to PI.
And the AI dispersion is working right the same way as PI dispersion. Enjoyed myself in one game how AI was lobbing salvo after salvo into thin air where my tanks have once been, Loathed the AI when it started shelling hill behind which my TD's were lurking. But never saw Borgish behavior in SPMBT/SPWW2. Just an intelligent, some times almost human behavior.
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