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Old November 13th, 2006, 05:19 PM
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Endoperez Endoperez is offline
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Default Re: Luck test, v 1.00

It's easier to make Order less important, though. Also, this is just one test. I'll test other combinations too, if I won't forget it. Luck/Death could be quite potent, as an example. All those events about princes dying and such.

Also, if Magic/Drain scales affects events, I presume higher Magic scale would give even more gems. Something like Tien Chi could benefit immensely from all those gems. And of course, then there'd be a chance for those better items. Most items given by luck are trinkets and lesser items.
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Old November 13th, 2006, 05:56 PM
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Default Re: Luck test, v 1.00

I'd like to see more events that give free special commanders and troops. There are some, like the ethereal assassin. More of things like that, and with more powerful troops/commanders, like a whole company of Grey Knights, etc.

They should be tied to what turn it is so as to not give someone 20 ethereal knights on turn 5, obviously.

Luck should give less gold than Order, but the other events should more than make up for that. Even if Luck was buffed quite a bit, Order would still be the safe choice: you know what it's going to do, and you get the extra gold every turn, and from every province (within your dominion).
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