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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old November 13th, 2006, 07:07 PM
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Default Re: New Nation: Sanguinia

Nerfix, yes it is roughly based on the Vampire Counts army from Fantasy Battles. (Teutanion was based on the Empire and Bretonnia.) I'm hoping to make a few more nations with similar inspirations. The next one may be a mix of the High Elves and Wood Elves, but I'm hoping to get some of kinks worked out of Sanguinia at the same time.
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Old November 13th, 2006, 07:32 PM
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Default Re: New Nation: Sanguinia

I'd love to see Chaos.
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Old November 13th, 2006, 08:18 PM
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Default Re: New Nation: Sanguinia

Frank is already working on Skaven.
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Old November 13th, 2006, 08:34 PM
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Default Re: New Nation: Sanguinia

That's cool.

you know, I've recently read about Warhammer and I have found some paralels to Dominions which has made me wonder if either of the devs has played it.
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Old November 13th, 2006, 08:37 PM

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Default Re: New Nation: Sanguinia

I thought it was based on warhammer aswell. Increasing bloodletters to holy 2 would help alot but they still have trouble getting slaves since they have no cheap mages.
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Old November 14th, 2006, 12:00 PM
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Default Re: New Nation: Sanguinia

I think you should switch the stealth of the spy and the assassin. Spys generally have +20 and assassins usually have just +0. Did you intentionally not want the vampires to fight effectively with their rapier/drain combo? The more powerful vampires should probably be given ambidexterity, unless you thought vamps shouldn't be especially skilled.

Personally, I think you should enable preaching and make the spy a priest too. At least then you wouldn't have to rely on the very expensive blood hunters completely. Since all the priests are so weak, it wouldn't be an exceptionally powerful dominion push anyway.
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Old November 14th, 2006, 07:20 PM
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Default Re: New Nation: Sanguinia

I look forward to seeing the Skaven mod that was mentioned. I've started working on a Wood/High Elf nation.

Shovah32, the Bloodletters have a slight dousing bonus to improve slave-gathering and the reeves at least have Blood 1, but in a nation ruled exclusively by vampires there simply *arent* cheap mages. With some of the other changes planned for v1.1 these difficulties should be mitigated.

Ighalli, thanks for the help! When the spy is in bat form its stealth goes up to +20. I will probably raise the stat in its vampire form as you suggest and may lower the assassin's. I had not considered the impact of what are actually dual weapons on the fighting ability of the reeves and counts. I will include their ambidexterity in v1.1. Preaching will be in too.
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