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November 13th, 2006, 07:07 PM
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Sergeant
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Join Date: Jan 2006
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Re: New Nation: Sanguinia
Nerfix, yes it is roughly based on the Vampire Counts army from Fantasy Battles. (Teutanion was based on the Empire and Bretonnia.) I'm hoping to make a few more nations with similar inspirations. The next one may be a mix of the High Elves and Wood Elves, but I'm hoping to get some of kinks worked out of Sanguinia at the same time.
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November 13th, 2006, 07:32 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: New Nation: Sanguinia
I'd love to see Chaos. 
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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November 13th, 2006, 08:18 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: New Nation: Sanguinia
Frank is already working on Skaven.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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November 13th, 2006, 08:34 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: New Nation: Sanguinia
That's cool.
you know, I've recently read about Warhammer and I have found some paralels to Dominions which has made me wonder if either of the devs has played it.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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November 13th, 2006, 08:37 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: New Nation: Sanguinia
I thought it was based on warhammer aswell. Increasing bloodletters to holy 2 would help alot but they still have trouble getting slaves since they have no cheap mages.
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November 14th, 2006, 12:00 PM
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Corporal
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Join Date: May 2004
Location: Ohio
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Re: New Nation: Sanguinia
I think you should switch the stealth of the spy and the assassin. Spys generally have +20 and assassins usually have just +0. Did you intentionally not want the vampires to fight effectively with their rapier/drain combo? The more powerful vampires should probably be given ambidexterity, unless you thought vamps shouldn't be especially skilled.
Personally, I think you should enable preaching and make the spy a priest too. At least then you wouldn't have to rely on the very expensive blood hunters completely. Since all the priests are so weak, it wouldn't be an exceptionally powerful dominion push anyway.
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November 14th, 2006, 07:20 PM
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Sergeant
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Join Date: Jan 2006
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Re: New Nation: Sanguinia
I look forward to seeing the Skaven mod that was mentioned. I've started working on a Wood/High Elf nation.
Shovah32, the Bloodletters have a slight dousing bonus to improve slave-gathering and the reeves at least have Blood 1, but in a nation ruled exclusively by vampires there simply *arent* cheap mages. With some of the other changes planned for v1.1 these difficulties should be mitigated.
Ighalli, thanks for the help! When the spy is in bat form its stealth goes up to +20. I will probably raise the stat in its vampire form as you suggest and may lower the assassin's. I had not considered the impact of what are actually dual weapons on the fighting ability of the reeves and counts. I will include their ambidexterity in v1.1. Preaching will be in too.
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