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  #1  
Old November 13th, 2006, 07:53 PM
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PhilD PhilD is offline
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Default Re: Luck test, v 1.00

Still, Ulm in there (the classical "Order/Productivity" combo) does pretty well. The initial difference in income with Pan was around 400 gold, and the final difference is of order 10000 gold over 30 turns (30x400=12000). Now, Pan got some nice boosts from random events, but still, Ulm presumably got a better start.

Now all we need is for someone bored to run this kind of test enough times that we'd have an idea of variance
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Old November 13th, 2006, 07:56 PM

FrankTrollman FrankTrollman is offline
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Default Re: Luck test, v 1.00

This was a 9 province start, just like the OP.

-Frank
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Old November 13th, 2006, 08:19 PM
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Default Re: Luck test, v 1.00

I am a little surprised at how well luck/growth did. Overall thou, I personally based on Frank's test would take the 44,468 gold everytime. After all thats 10,278 gold extra over just 30 turns, nearly 25% more.

I wonder how Order 3/Luck 3 would do?
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Old November 13th, 2006, 09:38 PM

Sheap Sheap is offline
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Default Re: Luck test, v 1.00

Order and Luck are sort of a bad combination because order reduces event frequency. 25% increase in gold is nothing to sneeze at but it overlooks the fact that luck can do things for you that order can't, like get you items you can't otherwise make, improved chance of heroes, cross breeding, and other stuff not expressed in terms of gold. Sure, order/prod is probably better overall but not so much so that everyone will take order 3/misfortune 2 all the time like in dom2.
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