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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old November 13th, 2006, 08:34 PM
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Default Re: New Nation: Sanguinia

That's cool.

you know, I've recently read about Warhammer and I have found some paralels to Dominions which has made me wonder if either of the devs has played it.
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  #2  
Old November 13th, 2006, 08:37 PM

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Default Re: New Nation: Sanguinia

I thought it was based on warhammer aswell. Increasing bloodletters to holy 2 would help alot but they still have trouble getting slaves since they have no cheap mages.
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Old November 14th, 2006, 12:00 PM
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Default Re: New Nation: Sanguinia

I think you should switch the stealth of the spy and the assassin. Spys generally have +20 and assassins usually have just +0. Did you intentionally not want the vampires to fight effectively with their rapier/drain combo? The more powerful vampires should probably be given ambidexterity, unless you thought vamps shouldn't be especially skilled.

Personally, I think you should enable preaching and make the spy a priest too. At least then you wouldn't have to rely on the very expensive blood hunters completely. Since all the priests are so weak, it wouldn't be an exceptionally powerful dominion push anyway.
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Old November 14th, 2006, 07:20 PM
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Default Re: New Nation: Sanguinia

I look forward to seeing the Skaven mod that was mentioned. I've started working on a Wood/High Elf nation.

Shovah32, the Bloodletters have a slight dousing bonus to improve slave-gathering and the reeves at least have Blood 1, but in a nation ruled exclusively by vampires there simply *arent* cheap mages. With some of the other changes planned for v1.1 these difficulties should be mitigated.

Ighalli, thanks for the help! When the spy is in bat form its stealth goes up to +20. I will probably raise the stat in its vampire form as you suggest and may lower the assassin's. I had not considered the impact of what are actually dual weapons on the fighting ability of the reeves and counts. I will include their ambidexterity in v1.1. Preaching will be in too.
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Old November 14th, 2006, 08:26 PM

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Default Re: New Nation: Sanguinia

Hmm, a single bloodletter (with a dousing rod of course) per 5000+ pop province could lead to fairly cheap and effective blood hunting, thanks for the advice.
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Old November 15th, 2006, 07:43 PM
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Default Re: New Nation: Sanguinia

FYI, Sanguinia has been updated to v1.1 to address some of the suggestions made here. Enjoy!
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Old November 20th, 2006, 09:38 PM
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Default Interesting nation.

I was fiddling with this nation in a game that got interesting before it ran into a crash bug.

Some comments --

It's easy to spam the Hall of Fame with recruitable immortals, since dying over and over makes you famous. Helps balance their cost.

No randoms, death or nature make for pretty limited magic. First summons with paths that you don't start with might be at the Heliophagus level. No Death is a little weird because the traditional vampire summons are blood/death. No death, air, or fire means no access to the common research boosters. It might be best for the pretender to have some death or nature magic; not sure that fire/blood helps that much. Death in particular is easier to bootstrap; a D2 mage can summon a D1 mage and build a 10-gem D booster for another D2 mage, and a D1 mage can find more sites remotely.

Reeves are ugly in drain scale. Poor research, and reanimation ceases to matter when there are no corpses left -- both ghouls and soulless require bodies. And if the bloodletters are better hunters for the cost, that may leave either not taking drain, or using the reeves HOF spammers to take advantage of their immortality. So... hmm, avoid drain scale, or I need to find a better use for them.

I have a suspicion that immortal assassins and spies would be annoying to enemies in MP. At least the assassins aren't astral... immortal, horror-marking assassins would be truly annoying.

The temptation with this nation is go take advantage of immortality and go commander-heavy... especially after HOF spamming.
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