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Old November 13th, 2006, 11:16 PM

nonsense nonsense is offline
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Default Re: Hi, I\'m new! And.. uh.. help?

Well, I started a new game with MA Marignon, using a Dormant Baphomet with Astral 9, Fire 6, Productivity 3, and the rest of my points in Dominion, I think. I looked at the national spell list, and liked the look of the angelic summons, so I'll be working towards that after a bit of evocation and construction. He hasn't woken up yet, but in the meanwhile, I've been scouting around and beating up on the neighbours, while I got my research machine going.

I like:

Flagellants - disposable Blessable troops! Great on the attack... sure, they drop like flies, but they're dirt cheap!

The.. uh.. middle mage. The not-yet-old one. Name forgotten. I have a bunch of them pumping out research right now (I was thinking of using the oldtimers for it, but they seem pretty expensive to waste on sitting around a capital. Pretty handy to have around on the battlefield, too, I imagine. I've got an inquisitor leading one of my armies, but I think I may swap him out to take advantage of some better fire spells.

Paladins. Holy crap, these guys are indestructible. He kept getting ahead of the rest of my army (I couldn't afford a cavalry group at the time) and charging into the fray, and I constantly feared for his life, but... man, they can sure soak it up.

There's definite one-more-turn syndrome going on. I like it.


And another question:

Is there a convenient list of units and their stats sitting around anywhere?

I ask because I went into a Caelum indep province with the intention of mowing them down with my crossbowmen while they advanced, with the rest of my army on a hold-and-attack. Thing is, soon as the battle started, some brown winged thingies were right up in my back lines, and I'm not really sure how they got there (or what they are - I only realized afterwards that one can r-click on units in battle to look at their stats). Is that a peculiarity of flyers, or did they just click reaaaaaaally far to the right of the army setup box?
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Old November 13th, 2006, 11:26 PM
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Taqwus Taqwus is offline
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Default Re: Hi, I\'m new! And.. uh.. help?

Sounds like Harab Raptors.

Flying units essentially teleport in battle -- they may move from any square, to any square. They may also retreat by moving off-map just as quickly.

Most flyers cannot fly in stormy weather, but there are exceptions...

Sunray's guide --
http://www.freewebs.com/dominions2/units_dom3.zip

includes statistics of all the national units; independent units are listed in the 'poptype' sheet of the Excel workbook; as far as I know, there is no similar info sheet for all (1712 in the unpatched, unmodded game) units and commanders.
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Old November 14th, 2006, 02:49 PM

Shovah32 Shovah32 is offline
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Default Re: Hi, I\'m new! And.. uh.. help?

As taqwus said flying units basically teleport in battle. With S9F6 as your bless i would avoid paladins (too costly with that bless) and possibly flagellants (probably too expensive for what they do). If you find you like marignon you may like to try a bless such as:

F9(and whatever other paths you want) dom10 pretender, producing 10 flagellants per turn is nice, when they have flaming weapons its evil.

E9N4 dom5-6 cyclops, brings your paladins up from their fairly high prot 17 to the far nicer prot21 and gives them +4 reinvig so they can fight longer, the nature not only gives them a small (not important really) health regenertation bonus (can be very helpful vrs weak undead hordes ect who rely on attrition) but greatly reduces the amount of afflictions they suffer from. You can also use the cyclops as a SC once he wakes up (he has around 29 prot, full item slots and can buff himself with prot, reinvig and regen)
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