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  #1  
Old November 15th, 2006, 12:45 AM
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Default Re: RFC: placeholder dummy template MOD please

Sure, but what about the players, who have a different version of the same mod? I think their tactical combat would display the stats from their version, not from yours - I'm not sure, though.
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Old November 15th, 2006, 12:09 PM
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Default Re: RFC: placeholder dummy template MOD please

The pros and cons of this do need some experimentation. We should figure out what kinds of things do and dont trasfer transparently as part of the turn file.

Im also curious about mods which affect the fatherland file. If I do a mod which renames or re-flags nations, then how much requires that the players have to have the same mod.
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Old November 15th, 2006, 10:08 PM
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Default Re: RFC: placeholder dummy template MOD please

I totally misread Gandalf's post. My reply was waaaay off topic. Sorry.
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Old November 15th, 2006, 10:18 PM
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Default Re: RFC: placeholder dummy template MOD please

I did some tests before DrPraetorious provided a mod. Apparently the minimum mod is...

#modname "filler"
#icon ""

And if you add
-M filler.dm
to the end of the path on your Dominions3 icon then every time you load up Dom3 it will have that mod turned on
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  #5  
Old November 16th, 2006, 05:30 AM
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Default Re: RFC: placeholder dummy template MOD please

Icon isn't needed.

I've had this test spell for quite some time:
Quote:
#modname "Test"

#selectspell "Wish"
#researchlevel 0
#pathlevel 0 1
#fatiguecost 100
#end
That works. I think that means that a textfile with

#modname "Empty"

would be enough.
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