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November 27th, 2001, 07:55 PM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
I'd tell you to post that excel file as an example, but since attachments don't work yet can you please email it to me?
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November 27th, 2001, 10:59 PM
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Corporal
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Join Date: Aug 2001
Posts: 103
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
quote: Actually a Sovereign Class is bigger than an ISD, you’re probably talking about a Victory Class Star Destroyer.
Actually I meant the ST Sovereign, like the Enterprise E. Giving the Empire Sovereigns or Eclipses would be unbalancing, methinks.
quote: Yes, that’s what we were thinking about, but since Last mod emergency pods can’t be repaired. That was to prevent the supply pod cheat, but was extended also to the mov pod. Only space yards can repair them, that’s why s_j proposed a 0 building (built-in?) space yard.
Didn't know they did that. Haven't played since v 1.35.
quote: Maybe giving them ships 120-150% larger than normal, normally slower, but extremely fast when using their mov pods (too bad AI doesn’t seem to use them).
Also most large capital ships are all in one, attack ships, carriers, and troop transports, maybe we should make them all semi-carriers, with a 20-30% minimum fighter bays.
That's true. Maybe 30% min. fighters is too much, since the 1.6 km Imperators only housed 6 squadrons, but I'd go for a 15 or 20% min. fighter limit and a 5 or 10% min. cargo limit. How's that sound?
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November 28th, 2001, 12:09 AM
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Major
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Join Date: Oct 2001
Location: Lansdale, PA
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
I will E*Mail it either tomorrow or Thursday. It is pretty much a list of the various standard weapons with Min/Max/Avg damage values and ranges based off the board game Version (Bab 5 Wars).
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November 28th, 2001, 12:16 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
Posts: 1,894
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Hi, I am new (kinda, well new to Sharpnel but not to SE4. I just left posting a reply to my pley for help. Thanks there Atrocities, you didn't get the "nail on the head" but heck, your nuke was good enough. I also am looking on an "Universal Mod". I had not really given thought to Star Wars yet, but here are my players: B5, Star Trek, Star Wars (now added), and StarFire. It is really very simple to have everyone use difrent types of ships. Ie: StarFire can have the choice to build an Explorer size hull and Star Trek a Galaxy size. The only draw-back would be the ever increasing size of the text files involved. That (to me atleast) is a very small price to pay for what I will get in play-ability. If I can help to make this dream come true than I will give it my all. 
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November 28th, 2001, 02:33 AM
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Corporal
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Join Date: Aug 2001
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
What's StarFire?
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November 28th, 2001, 02:57 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
quote: Originally posted by Justin Flynn:
What's StarFire?
ever read any of the Honor Harington books? David Weber, i think?
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November 28th, 2001, 04:06 AM
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National Security Advisor
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Join Date: Nov 2000
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Actually, the Insurrection/Crusade/In Death Ground group of books is more like Starfire.
Starfire's a board game, and reportadly the inspiration for SE.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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