|
|
|
 |
|

November 15th, 2006, 08:42 PM
|
Corporal
|
|
Join Date: Oct 2006
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Lychantroop\'s Amulet -- Becoming a Werewolf !??!?!
What are the consequences of becoming a werewolf? Does my heroic Niefel Jarl with over 100 HP lose hitpoints, casting abilities, size, etc?
|

November 15th, 2006, 08:44 PM
|
Brigadier General
|
|
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
|
|
Re: Lychantroop\'s Amulet -- Becoming a Werewolf !??!?!
I cant remember if they lose their casting abilities but yet, afaik those other effects take place.
|

November 15th, 2006, 08:49 PM
|
Corporal
|
|
Join Date: Oct 2006
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Lychantroop\'s Amulet -- Becoming a Werewolf !??!?!
So basically you will not be happy with the transformation?
|

November 15th, 2006, 08:58 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Lychantroop\'s Amulet -- Becoming a Werewolf !??!?!
Actually, there are now bigger werewolves. Skrattis can shapechange into size 4 werewolves at least. Hmm. But I think Skrattis would eventually turn into inferior werewolves if given the Amulet. It does produce some rather strange effects.
|

November 15th, 2006, 09:24 PM
|
 |
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Re: Lychantroop\'s Amulet -- Becoming a Werewolf !??!?!
Quote:
rsolow said:
What are the consequences of becoming a werewolf? Does my heroic Niefel Jarl with over 100 HP lose hitpoints, casting abilities, size, etc?
|
You don't want your Niefel Jarl to have that amulet. Basically it will turn him into a smaller unit the werewolf and he will always be on beserk in battle. He will still have his casting abilities to use outside of battle, but in most cases you don't want your giants to be wearing that amulet .
__________________
There can be only one.
|

November 16th, 2006, 12:55 AM
|
 |
Major General
|
|
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
|
|
Re: Lychantroop\'s Amulet -- Becoming a Werewolf !??!?!
When Lychantropos amulet has turned whomever into a werewolf, can u remove it and give the amulet to someone else?
|

November 16th, 2006, 05:28 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Lychantroop\'s Amulet -- Becoming a Werewolf !??!?!
It's still Cursed, so no.
|

November 16th, 2006, 06:35 AM
|
Corporal
|
|
Join Date: Nov 2006
Posts: 119
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Lychantroop\'s Amulet -- Becoming a Werewolf !?
Hmm, so if you want to turn a regular indep recruited commander into a thug, this amulet might be an ok way to go about it... werewolf is stronger than regular crap commander, right?:/
|

November 16th, 2006, 06:44 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Lychantroop\'s Amulet -- Becoming a Werewolf !?
If the Werewolf summoned by Call of the Wild are anything close to normal werewolves, they have 20 hp, att/def 12/11 (Bite attack might lower that to 10 if it's not already calculated in the def), good strength, some natural protection and normal slots (Lycanthropos' Amulet would take one misc, of course). They have some natural regeneration as well, which the amulet would probably increase further. Bite, claw, claw as natural attacks.
|

November 16th, 2006, 07:03 AM
|
 |
Major General
|
|
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
|
|
Re: Lychantroop\'s Amulet -- Becoming a Werewolf !??!?!
Quote:
Endoperez said:
It's still Cursed, so no.
|
Ah...so this is what cursed means...it stops u transfering items from 1 hero/commander to another. Once they get them they r stuck with them. Searched the manual for an explanation of cursed to no avail.
Does anyway exist of removing such an item from a hero in Dom 3 without killing the hero? Preferably moving it to yr laboratory to be placed on someone else. 
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|