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  #1  
Old November 16th, 2006, 05:36 AM

Sheap Sheap is offline
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Default Re: EA - Oceania... What can they do on land?

I would point out that if you are Oceania, the last water magic change is actually better for you as you do not have to worry about being invaded by any old water mage. Your enemy has to dig up amphibious troops or forge items to come after you.
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Old November 16th, 2006, 05:53 AM

Zebion Zebion is offline
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Default Re: EA - Oceania... What can they do on land?

I still wonder why there's no item that allows water troops to come on land.
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Old November 16th, 2006, 07:04 AM
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Will Will is offline
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Default Re: EA - Oceania... What can they do on land?

There's Amulet of the Fish to allow aquatic commanders to come to land.
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Old November 16th, 2006, 07:15 AM
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Meglobob Meglobob is offline
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Default Re: EA - Oceania... What can they do on land?

Quote:
Will said:
There's Amulet of the Fish to allow aquatic commanders to come to land.
I think its a little unfair that Amulet of the Fish is lvl 4 construction, air breathing 1, well Ring of Water breathing and Amulet of Breathing, water breathing 1 r lvl 2 construction. Also to add insult to injury, the magic paths r W1A1, W1 and A2.

Why r land nations favoured so much over water nations?
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Old November 16th, 2006, 07:27 AM
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Endoperez Endoperez is offline
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Default Re: EA - Oceania... What can they do on land?

All land nations have troops that can go to land AFAIK. Without items. Both units and commanders. Also, I don't think the breathing items have been updated in quite some time. They are the same as they have always been. They haven't been changed now that Water mages can't automatically enter water. They aren't expensive, but they haven't been made easier to craft either.
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