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November 16th, 2006, 12:15 AM
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Sergeant
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Join Date: Oct 2006
Location: Bay Area, CA. USA
Posts: 220
Thanks: 1
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Re: Final Correspondence Smuggled out of Ermor.
Um, now that I am banished, do I have to keep playing my turns? I know that sounds stupid, but the game didn't actually say "thanks for playing, you're done now" or anything like that, and it still gave me a view of what was in my castle province.
Also, my army routed before the battle even began. I've never seen anything like that before and have no idea why. How can armies even rout when they are inside a fortress? What, is there some kind of back door they can run out? I think fortresses should be defended to the death. No routing. They are giant stone buildings enclosed by walls that are currently being sieged by an enemy. Where do they rout to?
Finally, thanks for the info on the blitzes. I'd try it tonight but I just got Medieval II: Total War yesterday and, well, y'know. I'm bummed I can't play the Byzantines though. That's like 90% why I bought the game. I'm sure I'll be spending equal time with DomIII in a week or so 
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November 16th, 2006, 04:38 AM
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Corporal
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Join Date: Jul 2005
Location: Finland
Posts: 160
Thanks: 2
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Re: Final Correspondence Smuggled out of Ermor.
To Pangaea,
As you see our troops fare rather well behind your lines - opposite to your troops which originally sneaked into our lands in attempt to spread ill. So this party is doing just justice as you were the third nation to attack Vanheim.
First attacker the Ermor we dealt swiftly and Niefelheim helped us without invitation. They even took the Ermorean capital before we could attack the province. This forced us to give Niefelheim the port from which they now efficiently maul Pangaea.
Second attacker, the Atlantis has managed to flee under the waves after they had done considerable harm to our plans retaliating the Ermors attack. Atlantis should consider repaying the damages but we have heard nothing from them.
Fourth attacker was Niefelheim but we decided to negotiate with them instead of force and luckily this way we avoided bloodshed between us two.
Fift attacker against Vanheim is surprisingly Caleum. They now plunder our provinces. This attack came as surprisingly as all four before. But furthermore we thought we had rather warm relations with them.
Now the situation is this: Vanheim has never been the first to attack anyone and Vanheim never will. Right Now we have plenty to do with dealing with Caleum.
Cheers,
Jörund, the Slayer of Infidels and the prophet of the True God
P.S. Lore of Vanheim does not remember as ruthless time as it is now. Never have been so many nations attacking us.
P.P.S. Archives of Eldergate do tell of more turbulent times and Vanir scholars are eager to learn from those archives as the nation we conquered seems to have knowledge. It was an old civilization before the turmoil and decadency of the Pangaea corrupted its leaders.
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November 16th, 2006, 04:43 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Final Correspondence Smuggled out of Ermor.
Once you are defeated you don't play any more turns. You get the final turn so you can see your final battle (or whatever happened that eliminated you). But, there is nothing for you to do, and the game will not wait for you any more. Many players set themselves to AI rather than wait to be vanquished, but I guess Gaius Julius Carulus really did stay to defend the city to the death.
It's too bad he wasn't a commander, though  Your troops will rout if you have no commanders in the fort to lead them. Otherwise, they can't rout until something happens to them. On a related note, if you try to break siege and fail, any troops that routed will go into neighboring provinces if possible and die if not possible. They won't go back into the fort, and if you didn't leave someone behind inside the fort, it will be immediately captured.
Troops routing defending a fort is silly, but that's how the game works. It's actually possible for them to rout into neighboring provinces, or at least it was in dom2 - talk about frustrating for the sieging player. Of course, in your case, that won't matter.
One other note - and this is for everyone - if you happen to be the last one to take your turn, the host will generate a new turn immediately, and it's good form to stick around and play your new turn too. You'll see this happening from the network screen right after you upload. (Anyone who's played Dom2 with me knows I'm not exactly a golden example of this principle... but still...) 
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November 16th, 2006, 05:12 AM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Final Correspondence Smuggled out of Ermor.
To Vanheim,
We never attacked you. You uncovered an exploration force meant for other lands with your patrolling forces. If we declared war on every nation we uncovered in our lands, we would be at odds with several nations.
Quote:
Fourth attacker was Niefelheim but we decided to negotiate with them instead of force and luckily this way we avoided bloodshed between us two
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^^ This gave me a good laugh.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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November 16th, 2006, 07:26 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: An Open Letter to Sauromatia
T'ien Ch'i,
The proud Sauromatian peoples laugh at your empty threats. If you can crush our army, do so. We are not so sure you can succeed, and if you do our warriors will have died with honour.
Ours is a noble nation, and we will not be toyed with or manipulated, nor even consider betraying our allies.
Let the war be a fair one,
Sauromatia.
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November 16th, 2006, 08:43 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: An Open Letter to Sauromatia
To Pangaea:
While we appreciate that Niefelheim has asked you for a peace treaty on our behalf, you should not consider the nation of R'lyeh to be allied with Niefelheim in your conflict, however it turns out. Everything we said above to them applies to you as well. We simply have no interest in the land in your part of the world and are happy to make peace and trade arrangements with any nation in that area. Given how long we have shared a border without incident I doubt these words will come as a surprise to you.
Wettest regards,
Sheap-Niggurath
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November 16th, 2006, 10:30 AM
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Corporal
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Join Date: Oct 2006
Posts: 104
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Re: An Open Letter to Sauromatia
LESS COMPLAININ MORE FIGHTIN!
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November 16th, 2006, 10:59 AM
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Sergeant
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Join Date: Aug 2006
Posts: 277
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Re: An Open Letter to Sauromatia
We are waiting for Caelum, as in the last turn. I hope they will not drop. Any news?
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November 16th, 2006, 04:36 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 559
Thanks: 0
Thanked 4 Times in 2 Posts
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Ha. Ha. Ha.
Quote:
llamabeast said:
T'ien Ch'i,
The proud Sauromatian peoples laugh at your empty threats. If you can crush our army, do so. We are not so sure you can succeed, and if you do our warriors will have died with honour.
Ours is a noble nation, and we will not be toyed with or manipulated, nor even consider betraying our allies.
Let the war be a fair one,
Sauromatia.
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OK, we crushed your army. Ha ha?
We offered you a way out, you chose not to accept it, and now your army has been destroyed. We see you have another one, do you honestly believe the outcome will be any different?
The Great Catsby has Spoken.
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November 16th, 2006, 05:57 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: To Mictlan
Yucky: See the PM I sent you today.
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