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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old November 16th, 2006, 01:24 PM
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Default Re: Nation : Machaka Spider Cult

I've made 10 tests with sloth, 10 with prod 1 and 10 with prod 3 taking all provinces around the capitol on Parganos (map without special start locations)

With sloth 3 I had more than 300 ressources 1 time / 10, less than 150 2 times /10
With prod 1 I had more than 300 ressources 5 times / 10, 6/10 once prod 1 was on all provinces around the capitol , never less than 150
With prod 3 I had more than 300 ressources 6 times / 10, 8/10 once prod 3 was on all provinces (only 220 in one case but I had just 2 neighbours, 296 in the other)

Perhaps it's a little too random to use huge ressource costs on a map with fully random start (ressources are very dependant of a correct first province), but with balanced start locations (say 4+ neighbours including one forest or mountain) it works well.
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Old November 18th, 2006, 09:00 PM
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Default Re: Nation : Machaka Spider Cult

New and probably last version.
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Old December 16th, 2006, 10:28 AM
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Default Re: Nation : Machaka Spider Cult

Fixed the mod for dominions 3.04 (new nation number : 77).

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