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November 16th, 2006, 04:18 PM
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Corporal
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Join Date: Mar 2006
Posts: 117
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Re: .x Model file question..
Just tested. Neither directx nor the game engine mind if you use two separate objects in an .x file so, by extension, you should be able to use more.
I'll check on multiple tex maps and post again to let you know.
Edit: Mupltiple tex maps are not a problem either!
If I might toss out a suggestion, if your going to do this, why not include a blank texture template for the parts? That way those who would wish to do their own textures would be able to without problem.
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November 16th, 2006, 05:32 PM
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General
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Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
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Re: .x Model file question..
the texture maps are 256x256 but I'm sure if I reduce them to 128x128 they will retain enough detail for the game. it's not like you see the ships up in your face too often.
doing more tests, I'll keep you posted
Cheers! 
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November 16th, 2006, 08:32 PM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
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Re: .x Model file question..
I tried making a basestar but in the xfile viewer it comes out looking like 2 triangles. Also how can I add a texture?. I am using wings at the moment with xfile module.

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November 23rd, 2006, 06:28 AM
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General
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Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
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Re: .x Model file question..
Ok, I learnt a few things about texture mapping, I'm posting this 'before' sample where the entire object is given a texture without the benefit of a UV map. I'll make a second version once mapped.
This ship has 170 poly count, not bad I think. Comments on the design are welcome..
Cheers!
EDIT: Here is my first practice run on the texturing, not bad, but I still have many more tweaks to do.
Cheers! v2.0
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November 23rd, 2006, 07:25 PM
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General
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Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
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Re: .x Model file question..
Here it is in final form..
Attached is the .zip with the .x file and texture map.
Cheers!
Edit: Oh and this final version has a 132 ploy count, not too shabby eh?
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November 24th, 2006, 11:27 AM
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Brigadier General
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Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
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Re: .x Model file question..
Great model David!
I don't like the bright red, but the model is cool. 
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2
Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
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November 24th, 2006, 03:57 PM
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General
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Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
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Re: .x Model file question..
Hello again, Here is a cargo/transport ship. I made the design to look like the type of cargo pod can be changed. In this model it's a simple freight container..
Attached is the .x and texture map.
Comments welcome. Cheers! 
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