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November 17th, 2006, 02:04 AM
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Sergeant
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Join Date: Oct 2006
Posts: 351
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Re: Given a unique name...
Wait, they regain their magic if you Gift of Reason them? I guess I missed that during my test.
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Just because you're paranoid doesn't mean they're not out to get you.
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November 17th, 2006, 02:18 AM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: Given a unique name...
Hmmm. Haven't Wished for a while -- but Gift of Reason does restore magic for Tartarian Titans and Vastnesses, so unless Wish itself is clearing the magic that's attached to the unit type, it should be there.
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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November 17th, 2006, 02:30 AM
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Corporal
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Join Date: Dec 2003
Posts: 145
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Re: Given a unique name...
GoR DO restores their magic, as well as all other abilities they got. I get a Fear+39(or is it 34?) PoD this way =)
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There are times when destiny calls forth a people and demands an action. Now is the time. We are the people. This is our action. Charge! - Sun hou-zi, Nobel of T'ien C'hi
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November 17th, 2006, 02:32 AM
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Corporal
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Join Date: May 2004
Location: Oulu/Raahe, Finland
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Re: Given a unique name...
Next question: I had originally a 2-in-all-rainbow mage, whose magic paths I eventually empowered all the way to 11 (Spinal Tap, anyone?).
Yet, my prophet gains no blessing effects to speak of. Does it mean, that the only blessings I'll be getting during the course of the game, are the ones I chose initially, at the pretender creation screen (e.g F9/W9)?
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Ïa Ïa Cthulhu Fhtagn!
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November 17th, 2006, 02:43 AM
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Corporal
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Join Date: Dec 2003
Posts: 145
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Re: Given a unique name...
check your manual p46 - p49, answer's there.
__________________
There are times when destiny calls forth a people and demands an action. Now is the time. We are the people. This is our action. Charge! - Sun hou-zi, Nobel of T'ien C'hi
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November 17th, 2006, 03:33 AM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
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Re: Given a unique name...
Quote:
Azhur said:
Next question: I had originally a 2-in-all-rainbow mage, whose magic paths I eventually empowered all the way to 11 (Spinal Tap, anyone?). 
Yet, my prophet gains no blessing effects to speak of. Does it mean, that the only blessings I'll be getting during the course of the game, are the ones I chose initially, at the pretender creation screen (e.g F9/W9)?
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Yeah, blessings are definitively set at pretender creation. You'll like it when your blessing pretender dies early, and then comes back with reduced magic 
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November 17th, 2006, 03:58 AM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
Posts: 822
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Re: Given a unique name...
You will not like it when you kill your enemy's nasty F9/W9 Moloch, and his Vans still come at you with quickness and flaming weapons and ludicrous defense and attack. You will, however, learn how blessings work.
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